Hey there,
i need to create a material with a very fine bump map, but i can't achieve the look I'm after. It looks to me that bump mapping is behaving a little weird. I can get far better results using displacement (which needs UVs and can't deal with procedural textures without baking). I know that displacement can produce more detailed results on edges, but should't bump produce similar results on surfaces?
I found this topic in the forum and it seems to describe just the problem I am encountering:
https://render.otoy.com/forum/viewtopic.php?f=87&t=71721
Are there any news on this or this there another method to get better Bump/Normal Mapping?
Thank you in advance