Include/Exclude lights in standalone + 3dsmax

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whersmy
Licensed Customer
Posts: 723
Joined: Thu Aug 30, 2012 7:40 am

hi all,

Isn't there a way to have an emitter emit light only on certain objects? :o
Imagine I have a plane with two boxes with a spotlight above it.

Scenario 1: simply telling the spotlight to not include one of the two boxes.
Scenario 2: simply telling the spotlight only include one of the two boxes.

greets!
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
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bepeg4d
Octane Guru
Posts: 10323
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
have a look at Light Linking:/Exclusion
https://docs.otoy.com/StandaloneH_STA/S ... %20include

In new 2023.1 alpha, the number of IDs is raised to 20.

ciao,
Beppe
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whersmy
Licensed Customer
Posts: 723
Joined: Thu Aug 30, 2012 7:40 am

Thansk beppe! I'll look into it as well :)
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
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