This render i try to use an hdri image but the noise istoo much..
The same render whitout hdri in onli few second is clean..
Where i wrong??
There are a setting wrong about pathtracing option??
Please help me to obtain a clean image..please!!!
hdri vs whitout
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HDRI goes like this
The more blurry it is the less artefacts you get
Try that, open the HDR file in Photoshop, do a small gaussian blur, save the HDR with the hdrname_blurred.hdr
Reload the blurred HDR in Octane, try to render and compare the two renders.
The more blurry it is the less artefacts you get

Try that, open the HDR file in Photoshop, do a small gaussian blur, save the HDR with the hdrname_blurred.hdr
Reload the blurred HDR in Octane, try to render and compare the two renders.
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
I don't understand very well..
The noise due to hdri?
If i do a small gaussian blur in final image i have a clean image?
Thanks
The noise due to hdri?
If i do a small gaussian blur in final image i have a clean image?
Thanks
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
Hi,
The higher amount of noise is due to bright areas on the HDRI map.
A small amount of reflected rays find these bright spots,
giving more variance/bright contributions.
The solution is to let it render a little bit longer.
I need to develop more advanced algorithms in the near future that make situations like this less noisy.
Radiance
The higher amount of noise is due to bright areas on the HDRI map.
A small amount of reflected rays find these bright spots,
giving more variance/bright contributions.
The solution is to let it render a little bit longer.
I need to develop more advanced algorithms in the near future that make situations like this less noisy.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
If you can, try and apply a Gaussian filter the HDR map you want to use. This should theoretically smooth out those problem spots!
This is a trick I used to use in LW, processing options which meant I didn't have to destroy or make a new HDR
This is a trick I used to use in LW, processing options which meant I didn't have to destroy or make a new HDR

Win 7 Pro (x64) | Geforce 295GTX | Quad 2.4GHz | 4GB PC-6400
- Stereomike
- Posts: 6
- Joined: Tue Feb 02, 2010 9:09 am
@Radiance: Would be neat to have an option to blur and to edit the hdr-range (clip) of the background image inside of octane. This will help tweaking rendertimes.
i could add a button to clip it, but clip where ? 
it depends on the average intensity i guess...
i'll think about it.
EDIT: one thing to remember is that when MLT is available all these issues are suddenly less important.
Radiance

it depends on the average intensity i guess...
i'll think about it.
EDIT: one thing to remember is that when MLT is available all these issues are suddenly less important.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB