Cool Feature Suggestion "Attenuation ramp"

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seriawp
Licensed Customer
Posts: 97
Joined: Wed May 31, 2017 9:45 pm

Hello, im Houdini user.
Is it technically possible to implement the function as in light sources on the CPU? For example in the houdini. There is a parameter "Attenuation ramp multiplier", a very convenient and cool thing.

It is very useful when you want to change the intensity of the light source at the beginning but leave it original at the end. Without this function, I would not be able to render such a light, in this zone, there would be a very strong light.
https://i.imgur.com/SO4zEXC.jpeg
Mantra Render.
:idea: :idea: :idea: :idea:
seriawp
Licensed Customer
Posts: 97
Joined: Wed May 31, 2017 9:45 pm

elsksa wrote: Last but not least, Light Filters (from the roadmap slides: "Spectron OSL Filters: Light Decay | Blocker") are in the roadmap.
Here is a preview of it from one of the previous Jules's GTC presentation, on YouTube: https://cdn.discordapp.com/attachments/ ... 0_2021.jpg
After a few years, convenient controls have not been added :| :| :| :|
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