In Camera Motion Blur Issue

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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.


All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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AlexeyAdamitsky
Licensed Customer
Posts: 103
Joined: Fri Oct 18, 2019 4:43 pm

If you parent a camera to a null object and then animate the null the motion blur effect won't be calculated in the final render. The same thing will happed if you animate camera on a path/curve. I hope it's a bug because otherwise it's a big issue where there is a very limited functionality to camera use if you need motion blur to happen in camera.

Haven't tested in earlier version so don't know if it worked fine there. Doen't work as expected in 27.16 OctaneBlender build.
AlexeyAdamitsky
Licensed Customer
Posts: 103
Joined: Fri Oct 18, 2019 4:43 pm

Ok, I did some more testing and I can say for sure now that parenting Camera to the Null object or another geometry will make camera loose its in camera motion blur effect. I could provide my scene file but I can't find a way to upload the scene here on the forum to share it.
opstyix
Licensed Customer
Posts: 29
Joined: Tue Jul 30, 2019 6:47 am

Can confirm this is happening to me as well on v27.16 addon. As a workaround, you can use the "Child Of" constraint to get motion blur to work again. The method also works when following a path.
linograndiotoy
OctaneRender Team
Posts: 1354
Joined: Thu Feb 01, 2018 7:10 pm

We'll fix this.
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