OctaneRender 2022.1.1.0 Solaris 19.5.569 RC1-[OBSOLETE]

Sub forum for plugin releases
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

OTOY® is proud to announce the availability of the new DCC plugin OctaneRender for Solaris V2022.1.1 - for Houdini 19.5.569.

The world's fastest unbiased GPU rendering engine on CUDA and Metal now integrates completely with Houdini 19.5 Solaris.

What is OctaneRender for Solaris?
The OctaneRender for Solari's plugin is based on Pixar’s USD (Universal Scene Description) and Pixar’s Hydra API to empower artist workflows across look development, scene layout, lighting, and final rendering.

Image

Image

Pixar's USD pipeline
https://renderman.pixar.com/stories/pixars-usd-pipeline



-Installation steps-

Insert the OctaneRender® plugin folder path to the houdini.env file. Houdini®creates this file after launching it for the first time.
On Linux and macOS® systems, append a single line to enable OctaneRender®:

HOUDINI_PATH = "/path/to/octane;&"

On Windows® systems, you need to set the PATH to point to the plugin bin folder as well:

PATH = "C:/path/to/octane/bin;$PATH"


Setting this environment variable outputs any error related to loading the OctaneRender® plugin on the command line for diagnosing installation problems:
HOUDINI_DSO_ERROR = 2

-Houdnin Packages/json installation steps-

- Please create a folder inside Documents\houdini19.5 and name it as Packages
- Open notepad or any text editor and use these lines

Code: Select all

{
    "enable" : true,
    "env": 
    [
        {
        "OCTANE_AUTOSPAREPARAMS" : 
        {
            "value": 1,
        },
            //location to your octane folder (example below)
            "OCTVERSION": "PATH\TO\OCTANESOLARIS\Win64FOLDER",
        },       
     
        {
            "HOUDINI_PATH" : 
            {
                "value": "$OCTVERSION",
            },

            "PATH" : 
            {
                "value": "$OCTVERSION/bin",
            },
            "PXR_PLUGINPATH_NAME" :
            {
                //if you have the solaris version installed 
                "value": "$PATH\TO\OCTANESOLARIS\dso\usd_plugins",
            }, 
        }
    ]
}
- Then Save as OctaneSolaris.json
- Please make sure to disable the .env paths

New features
To learn more about the new features and improvements of OctaneRender 2022.1.1 and the Render Node app, please check out the 2022.1.1 release post


- Change log since last release[Test]-
  • - Integrated Spotlight
  • - Spotlights Focus and IES
  • - Fixed internal bug reports


Note: click the link below to refer to Important SOP to USD attribute conversion
https://www.sidefx.com/docs/houdini18.5 ... mport.html

-Known Issues-
- Solaris rendering extra beauty AOV with Octane node and currently investigating
- Light Linker is yet to be supported as we are investigating if we could assign the Octane light IDs internally.
However, the usual Octane light linking works as expected.
- Deep AOV is yet to support!


Important: if using macOS, we strongly recommend that you update to version 13.3. Prior to 13.3, there is an OS-related issue that causes a render failure consistently if you render for long periods of time.

===================================
Studio+ Subscription Downloads
===================================
2022.1.1.0 - Houdini 19.5.569

===================================
macOS build Downloads for ARM64
===================================
2022.1.1.0 - Houdini 19.5.569

===================================
macOS build Download
===================================
2022.1.1.0 - Houdini 19.5.569

===================================
Demo build Download
===================================
2022.1.1.0 - Houdini 19.5.569



Happy GPU Rendering !!



Your team
OTOY
Kind Regards

bk3d
User avatar
Terryvfx
Licensed Customer
Posts: 375
Joined: Tue Dec 30, 2014 12:43 am

So happy to see lights finally getting some love! I have a massive feature: Are there plans to have a way to put Octane Materials into Lights? as a side question are spectron-lights implemented right now in the back-end or are we just using traditional mesh lights?

In my workflow I use a lot of textures with either the emission or distribution channel.

PD: Is there a plan to release the Solaris plug for Linux as well? I've been using the Linux version of Octane for a while now.
Last edited by Terryvfx on Mon May 22, 2023 12:09 pm, edited 1 time in total.
snakeboxmedia
Licensed Customer
Posts: 140
Joined: Wed Jul 11, 2018 1:09 pm

Can we get a build for the latest production build before the next production build comes out maybe?

Also, I don't know who to poke here, but the newly released Mlops (stable diffusion in Houdini plugin), has serious conflicts with Octane, and seemingly only Octane to the point where octane has to be disabled for things to run. So not sure what is going on there, but maybe something to look into as I suspect people will want to use both for things.

Cheers,
User avatar
galleon27
Licensed Customer
Posts: 292
Joined: Wed Jul 15, 2015 11:55 am
Location: Serbia
Contact:

Material layer group doesn't work. Works just fine in the main plugin.
Attachments
materialLayerGroup.zip
(79.93 KiB) Downloaded 101 times
Screenshot 2023-05-23 163519.jpg
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
rohandalvi
Licensed Customer
Posts: 169
Joined: Tue Apr 20, 2010 7:39 am

When I assign materials to Instances, any changes I make to the material parameters I have to restart the render. Also it doesnt show the diffuse color, I have to connect a Color RGB node to see the diffuse color.

And a question, Is it possible to load a custom render target node in Solaris like you can do with standard plugin?
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

Terryvfx wrote:So happy to see lights finally getting some love! I have a massive feature: Are there plans to have a way to put Octane Materials into Lights? as a side question are spectron-lights implemented right now in the back-end or are we just using traditional mesh lights?

In my workflow I use a lot of textures with either the emission or distribution channel.

PD: Is there a plan to release the Solaris plug for Linux as well? I've been using the Linux version of Octane for a while now.
Hi Terry,

Thanks for your feedback.
We have created an internal ticket to investigate if we can add the Octane Emission like our main plugin.

Yes, plan to release the Solaris plugin for Linux too.

cheers
Kind Regards

bk3d
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

snakeboxmedia wrote:Can we get a build for the latest production build before the next production build comes out maybe?

Also, I don't know who to poke here, but the newly released Mlops (stable diffusion in Houdini plugin), has serious conflicts with Octane, and seemingly only Octane to the point where octane has to be disabled for things to run. So not sure what is going on there, but maybe something to look into as I suspect people will want to use both for things.

Cheers,
Hi snakeboxmedia,

Thank you so much for reporting this.
Just requested to build the latest production build.

cheers
Kind Regards

bk3d
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

galleon27 wrote:Material layer group doesn't work. Works just fine in the main plugin.
Hi galleon27,

Thank you so much for reporting this issue and for the sample file.
It helped a lot.

We hope to get this fixed it asap!

cheers
Kind Regards

bk3d
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

rohandalvi wrote:When I assign materials to Instances, any changes I make to the material parameters I have to restart the render. Also it doesnt show the diffuse color, I have to connect a Color RGB node to see the diffuse color.

And a question, Is it possible to load a custom render target node in Solaris like you can do with standard plugin?
Hi Rohan,

Thank you so much for reporting this.
We are able to replicate and hope to get this fixed in the next release!


cheers
Kind Regards

bk3d
rohandalvi
Licensed Customer
Posts: 169
Joined: Tue Apr 20, 2010 7:39 am

BK wrote: Hi Rohan,

Thank you so much for reporting this.
We are able to replicate and hope to get this fixed in the next release!
cheers
Thanks.

Just to ask the question again. Would it be possible to use a custom render target in Solaris, if not, would it be possible to implement it?
Post Reply

Return to “Releases”