Here's the file if anyone wants to take a look:
https://www.dropbox.com/s/1icpiqi1yp8q4 ... d.c4d?dl=0
Any idea why boarders of volumes has this artefact?
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- abraminmotion
- Posts: 19
- Joined: Sat Aug 21, 2021 3:57 am
- Location: Los Angeles
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Perhaps, matching the volume step lengths?
Aside from that, I couldn't help but notice the inappropriate render settings. Check this guide.
Aside from that, I couldn't help but notice the inappropriate render settings. Check this guide.
- abraminmotion
- Posts: 19
- Joined: Sat Aug 21, 2021 3:57 am
- Location: Los Angeles
- Contact:
Thanks! It appears it was the step length.
Going through the guide now- thanks for that. I'm not sure which settings is inappropriate though. Is there a specific setting that you see that I need to pay attention to? Thanks again!
Going through the guide now- thanks for that. I'm not sure which settings is inappropriate though. Is there a specific setting that you see that I need to pay attention to? Thanks again!
RTX 4090 / i9-12900K / 128GB RAM
It's all on the page, but to name what I've noticed:abraminmotion wrote:I'm not sure which settings is inappropriate though. Is there a specific setting that you see that I need to pay attention to? Thanks again!
- Low Max samples (for final renders at least), in Octane higher values are relatively considered normal than in some other renderers
- Ray depth values are too high (the guide covers that)
- Caustics blur can "safely" be maxed out in most cases, and for any actual caustics need, there is the Photon Tracing Kernel
- GI Clamping is relatively low, although it may work, it's recommended to set it up as per the guide's method
I can't see the settings underneath that upper section, but if VRAM allows, Parallel Sample can be maxed out. The rest is case-by-case and generic shading/lighting/geometry optimization.