I wanted to open a discussion about what I feel to be Octanes biggest weakness. If I want to do anything more complex than a turntable animation I have to create the animation in my 3d application (Cinema 4D in my case) and then export to OCTANE. This would be fine with me exept for the fact that each frame is exported seperately and the imported seperatly into OCTANE. This procedure is fine for the fluid simulation I did, but if I have a complex geometry that takes a long time to export and import this whole concept makes OCTANE not usable at all. First of all it takes three times as long for Octane to load each frame than it takes Octane to render it. Secondly Octane sometimes freezes during import, which can be VERY frustrating if it freezes on the 142nd frame of a 500 frame animation that you wanted to render overnight.
The solution would have to be to create a Keyframing system within OCTANE or at least a Camera Node with which you can import Camera Path data, and send it to the Turntable. If this is not done OCTANE will be useless for animation, which is horrible because OCTANE is the BEST RENDERER out there. But if all that is practically possible is Stills and Turntable animations then I cant use it for my work.
What do you guys think?
Camera Path and Keyframing
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- cglittenberg
- Posts: 93
- Joined: Wed Nov 17, 2010 4:45 pm
- Location: Vienna, Austria
- Contact:
Dr. Carl Glittenberg
Glittenberg Medical Visualizations
Intel(R) Core(TM)i7 CPU 860 @ 2.80Ghz 2.80Ghz 6,00 GB RAM Windows 7 Home Premium Nvidia GeForce GTX 480
Glittenberg Medical Visualizations
Intel(R) Core(TM)i7 CPU 860 @ 2.80Ghz 2.80Ghz 6,00 GB RAM Windows 7 Home Premium Nvidia GeForce GTX 480
Freezes are often a timing problem.
A plugin sends the mesh to a file and start octane with the commandline parameters.
The plugin wait now for an image that Octane have saved after the rendering.
The whole proccess begins from ahead.
The problem is, after Ocane is terminated, the graphics adapter need some time to clean up.
Overlap the cleanup time with the new start from Octane with importing data, it can give freezes.
I had the same problem with my plugin, but after i added a 500ms delay for every used graphics adapter, i haven´t hear something about freezes...
face
A plugin sends the mesh to a file and start octane with the commandline parameters.
The plugin wait now for an image that Octane have saved after the rendering.
The whole proccess begins from ahead.
The problem is, after Ocane is terminated, the graphics adapter need some time to clean up.
Overlap the cleanup time with the new start from Octane with importing data, it can give freezes.
I had the same problem with my plugin, but after i added a 500ms delay for every used graphics adapter, i haven´t hear something about freezes...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- cglittenberg
- Posts: 93
- Joined: Wed Nov 17, 2010 4:45 pm
- Location: Vienna, Austria
- Contact:
Thanks. If this is works, you will have solved alot of problems for me....I still think Octane needs a keyframing system in the short run, and a one to one connection to the 3D applications in the long run.
Dr. Carl Glittenberg
Glittenberg Medical Visualizations
Intel(R) Core(TM)i7 CPU 860 @ 2.80Ghz 2.80Ghz 6,00 GB RAM Windows 7 Home Premium Nvidia GeForce GTX 480
Glittenberg Medical Visualizations
Intel(R) Core(TM)i7 CPU 860 @ 2.80Ghz 2.80Ghz 6,00 GB RAM Windows 7 Home Premium Nvidia GeForce GTX 480