Max frame buffer / Octane viewport

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A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
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remKa
Licensed Customer
Posts: 238
Joined: Fri Jan 24, 2014 6:23 pm
Location: Paris
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Hello,

I have an issue for quite some time now...

I have a diffuse material with a black body in the emission slot with an animated "power" value :

It's updating perfectly fine inside the Octane Viewport but when I try to render a sequence with the Max Frame Buffer, it's not updating correctly.

In the attached file you will see the frame 50 of the animation, where power has raised from 250 to 10 000 between frame 40 and 50.

Thank you for your help,

Remy
Attachments
Capture_emission.PNG
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
neonZorglub
OctaneRender Team
Posts: 1029
Joined: Sun Jul 31, 2016 10:08 pm

remKa wrote:Hello,

I have an issue for quite some time now...

I have a diffuse material with a black body in the emission slot with an animated "power" value :

It's updating perfectly fine inside the Octane Viewport but when I try to render a sequence with the Max Frame Buffer, it's not updating correctly.

In the attached file you will see the frame 50 of the animation, where power has raised from 250 to 10 000 between frame 40 and 50.

Thank you for your help,

Remy
Hi RemKa,
Sorry for the late response, and thanks for reporting this issue.
I couldn't reproduce the problem.
The animated power of a Black body emission works the same for me in Octane viewport and rendered with the normal 'Render' of Render Setup ..
Could you send me your scene by PM, I could have a deeper look ?
Thank you
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