Hi,
Can someone help to give texturing tips:
For example now I have a nice seamless sand texture that works well when camera is on eyelevel. But I need to lift camera 30 meters up and even that the texture is seamless now it doesn´t look good anymore.
How can I "break the pattern" of the texture so it would look better from further away?
Thanks!
Breaking seamless texture pattern?
Moderator: juanjgon
I'm not a Lightwave user, but if you've got the Octane Chaos node, give that a try. It works quite well in many situations. If that's not enough, try also multiplying a world space noise over top of it.
Animation Technical Director - Washington DC
I'm still not a Lightwave user, but...
You can try using the Lightwave Octane Mix Texture node with your source textures, and use another texture in the Amount parameter as the mask that separates/blends them. If your source textures are tiling bitmaps, I suggest using one of the Octane procedurals, such as Marble, Turbulence, or Noise Texture Node options to drive the Amount value.
You can try using the Lightwave Octane Mix Texture node with your source textures, and use another texture in the Amount parameter as the mask that separates/blends them. If your source textures are tiling bitmaps, I suggest using one of the Octane procedurals, such as Marble, Turbulence, or Noise Texture Node options to drive the Amount value.
Animation Technical Director - Washington DC
Anything like this for Octane?:
https://www.youtube.com/watch?v=ve3TXCu ... l=Erindale
https://www.youtube.com/watch?v=ve3TXCu ... l=Erindale
Yup, that's essentially what the Chaos node does, as I mentioned originally.Builtdown wrote:Anything like this for Octane?:
https://www.youtube.com/watch?v=ve3TXCu ... l=Erindale
https://www.youtube.com/watch?v=q6QDZsjhvD8
I still like to throw some procedural chroma/luma variation over top, but Chaos gets you 85% there.
Animation Technical Director - Washington DC