Octane for Blender vs Octane for Houdini

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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jan8
Licensed Customer
Posts: 36
Joined: Sat Mar 21, 2020 7:26 am

hi - I love Blender and I love Octane - the implementation however is a bit lacking (ui issues and most notably the lack of support for the new attributes in blender)

so I am hoping to get some insight from people who know both the Houdini as well as the Blender implementation and could compare the 2 versions to another (and highlight shortcomings)
many thanks!
linograndiotoy
OctaneRender Team
Posts: 1353
Joined: Thu Feb 01, 2018 7:10 pm

Which UI issues?
jan8
Licensed Customer
Posts: 36
Joined: Sat Mar 21, 2020 7:26 am

linograndiotoy wrote:Which UI issues?
i guess it's more like UX issues (such as double upped nodes, inconsistent socket (colour and label)coding, alt+drag a node removes the connections of the 2 nodes book ending it (unlike in any other blender node graph, where the node gets pulled out of the network but the node flow remains).. this is just off the top of my head, apologies if any of these have been resolved in more recent releases
elsksa
Licensed Customer
Posts: 784
Joined: Sat Jul 24, 2021 1:06 am

It would require the work of a whole online article to detail enough on both from an user perspective.

There should be demo for Houdini and free tier for Blender, allowing anyone to test both in-situation. Especially since use-cases will vary from one user to an other. Both plugins are actively being worked-on and improved.

I'm personally using Standalone. Have you considered it? Here is an overview of it.
Last edited by elsksa on Mon Apr 24, 2023 11:54 am, edited 1 time in total.
jan8
Licensed Customer
Posts: 36
Joined: Sat Mar 21, 2020 7:26 am

I am using it in Blender for staging and rendering. For my needs, the benefits outweigh the UI/X shortcomings at the moment. Since my work is shifting more into abstract motion design, and Octane for blender does not support all the new attribute types Blender keeps adding, a switch to Houdini is in the cards. Blender is kinda bad at the staging process anyway and a more procedural staging approach would make sense.

In order to test octane in houdini, I'd need to have a license however so I figured i'd ask the community for some insight and whether they'd consider the implementation in either application superior or worse to the other, no essays needed
Last edited by jan8 on Sun Apr 23, 2023 7:13 am, edited 1 time in total.
Maskeline
Licensed Customer
Posts: 67
Joined: Tue Sep 09, 2014 10:16 am

I now use octane over blender, and have used it a lot with maya.
There is a big difference in terms of speed of work. When you are working with interactive rendering, blender takes much longer than maya... It seems like it's the server that does the work and you have to be constantly communicating with it.

In addition to being integrated with blender directly forces you to update blender when you want to update octane, so in a studio with several workstations and with its own pipeline it is more complex to update.

In general I think that the integration with blender can be improved a lot.
linograndiotoy
OctaneRender Team
Posts: 1353
Joined: Thu Feb 01, 2018 7:10 pm

Can you please present some specific cases when Octane for Blender shows up to be slow for you?
It's really fast here.

https://www.instagram.com/p/CqxbwbSMnrx ... _copy_link
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