I have a scene with rigged and animated meshes used in a scatter object. Is it possible to convert the objects to instances or normal meshes to be used with other c4d tools? Essentially just octane placing the objects in the scene. Is this a thing that can be easily done? I saw some import/export/orbx time broohaha but I'm not sure it will work with animated meshes.
I just need it to place the objects on the geo with scale and transform inherited form octane Scatter.
Convert Scatter to instances of animated objects?
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- abraminmotion
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Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw