Hello,
when I try to render with the infochannel kernel (material ID)
even if I set the number of samples very low like 256 the rendering stays forever and Im obliged to
save the image while working (but i get the low stripe with all the rendering informations).
Is this a known bug?
thanks
Infochannel Material ID endless rendering
Moderators: ChrisHekman, aoktar
Hello,
I have a similar problem. Infochannels don't render at all when I want to render them separately. It used to work normally, but now it just doesn't save and stays on the first frame of the sequence forever.
Sorry for not helping, but I have jsut the same problem. I also tried to switch to sRGB 8bit jpg, if 32bit EXR is the problem, but it is not.
I hope someone knows the answer what we are doing wrong when we just one to render out one pass form Info kernel.
Thanks
I have a similar problem. Infochannels don't render at all when I want to render them separately. It used to work normally, but now it just doesn't save and stays on the first frame of the sequence forever.
Sorry for not helping, but I have jsut the same problem. I also tried to switch to sRGB 8bit jpg, if 32bit EXR is the problem, but it is not.
I hope someone knows the answer what we are doing wrong when we just one to render out one pass form Info kernel.
Thanks
Sorry but the issue is not expected.
Info Channels AOVs are working as expected here
We need some logs or an example scene to better understand what is going in your case.
ciao,
Beppe
Info Channels AOVs are working as expected here

ciao,
Beppe