Hello,
I've received an .orbx file from C4D, everything works fine in the standalone but it doesn't seems to work in 3ds max (OrbxPrx), is it even possible to do it ?
Thank you in advance
import .ORBX
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- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Well it's rendering fine but I can't access and modify anything ?
I thought .orbx was kind of a universal file format...
What would be the way to export a c4d + octane that could be edited in 3ds Max ?
I thought .orbx was kind of a universal file format...
What would be the way to export a c4d + octane that could be edited in 3ds Max ?
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
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- neonZorglub
- Posts: 1018
- Joined: Sun Jul 31, 2016 10:08 pm
Hi remKa,remKa wrote:Well it's rendering fine but I can't access and modify anything ?
I thought .orbx was kind of a universal file format...
What would be the way to export a c4d + octane that could be edited in 3ds Max ?
orbx files used in OrbxProxy objects are directly sent to the Octane engine, so there is no way to edit them inside 3dsMax.
This can be useful to reduce memory usage, and to improve performance as 3dsMax don't have to handle the data.
But to export and edit, I think something like FBX format should be used.
We might add an obrx import functionality in the future, that would re-create geometry usable in 3dsmax from the orbx, but that will be an heavy task..