Automatic update in Octane's IPR

Houdini Integrated Plugin

Moderator: juanjgon

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Parsecs
Licensed Customer
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Joined: Tue Dec 27, 2016 6:00 pm

Hello dear devs, I have a question - I can't seem to have my Octane ipr reload whenever I edit my scene, despite the "full scene reload" option being on. I've worked around it by manually clicking "render" every time but this kinda defeats the purpose of an ipr window in the first place.

I remember it working at some point so I wonder if there's anything I may be doing wrong for it not to work anymore in my scene. Thank you very much.
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juanjgon
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It is true that there are a lot of events that are not updating the IPR without reloading the scene, this is something to be improved, but the common objects or lights transformations, light properties, materials, etc. should work. What kind of events are not updated in your case?

Thanks,
-Juanjo
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galleon27
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Adding new nodes when creating materials and changing parameters before connecting it to material inputs doesn't update the IPR.
For example: Create a Color RGB node, change the color to whatever, connect it to base color. Won't update.
If you create Color RGB node, connect it to base color and then change the color, it will update.
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
Parsecs
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I see - in my specific case I am using a twist node and it doesn't update the IPR whenever I increase or decrease the parameter. I specifically recall this working at some point, maybe it was the old IPR?
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juanjgon
Octane Plugin Developer
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At some point I want to take a look at these limitations, now that Qt5 IPR core is in place. Anyway, the same probably happens in any IPR (Qy5, OpenGL or MPlay)

-Juanjo
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Terryvfx
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I Would absolutely love to have new lights pop into the viewer without re-starting, when I'm working on heavy scenes reloading becomes very time-consuming.
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