The value sliders are either a slider or a slider with arrows? Whats a rule here because I dont see any.
Values on nodes are reset to default when switching from one material type to other. Undoing it also resets them to defaults not to previous values.
Dragging an output reveals a search box that is missing a lot of nodes. For example typing "image" shows nothing.
UI issues continues
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
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CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Image texture nodes does not have [+] buttons to easily add projection and transform nodes.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
- linograndiotoy
- Posts: 1354
- Joined: Thu Feb 01, 2018 7:10 pm
Yes, that's something important, but it will need some time since the Image nodes will need to be converted to the relative addon version.
Scatter node export will be fixed soon. Thanks!
Scatter node export will be fixed soon. Thanks!
Still not fixed in latest version. The values resetting and undoing issue is quite annoying.J.C wrote:The value sliders are either a slider or a slider with arrows? Whats a rule here because I dont see any.
Values on nodes are reset to default when switching from one material type to other. Undoing it also resets them to defaults not to previous values.
Dragging an output reveals a search box that is missing a lot of nodes. For example typing "image" shows nothing.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
The story continues with 27.7
Are you guys ignoring this or what?
When switching from Universal material to Glossy the diffuse Albedo texture gets disconnected. It should be connected to diffuse after material change. Same story when switching from glossy to Universal.
Are you guys ignoring this or what?
When switching from Universal material to Glossy the diffuse Albedo texture gets disconnected. It should be connected to diffuse after material change. Same story when switching from glossy to Universal.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Same in 27.10
Would you please explain why this is being ignored?
Would you please explain why this is being ignored?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
- linograndiotoy
- Posts: 1354
- Joined: Thu Feb 01, 2018 7:10 pm
It's not about ignoring things.J.C wrote:The story continues with 27.7
Are you guys ignoring this or what?
When switching from Universal material to Glossy the diffuse Albedo texture gets disconnected. It should be connected to diffuse after material change. Same story when switching from glossy to Universal.
What you describe happens in Standalone as well, and I guess is about the name difference in the attributes ("albedo" vs "diffuse"). It woukld need to be addressed in Standalone first.
As you can see plus signs have been added to the Image nodes. It's a work in progress, but there are important priorities we need to work on before getting to "minor" issues.
We'll fix anything, but time is needed.
In Standalone if I switch from Glossy to Metallic the texture node don't disconnect neither Roughness values get reset... so it doesn't have anything to do with Standalone because in Blender the values get reset and texture disconnected. Generally instead of duplicating wrong behaviour from Standalone you should improve it in Blender.What you describe happens in Standalone as well, and I guess is about the name difference in the attributes ("albedo" vs "diffuse"). It woukld need to be addressed in Standalone first.
Another issue with sliders continues – in Standalone all are the same type with arrows at it's ends in Blender they are random.
Another issue – Dragging an output reveals a search box that is missing a lot of nodes. Most of them are Cycles nodes. For example typing "image" shows nothing.
Another issue – some Texts on nodes are covered with pulldown menus next to them eg. BRDF or Metallic types.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group