UI issues continues

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1. That the issue has not already been disclosed
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

The value sliders are either a slider or a slider with arrows? Whats a rule here because I dont see any.

Values on nodes are reset to default when switching from one material type to other. Undoing it also resets them to defaults not to previous values.

Dragging an output reveals a search box that is missing a lot of nodes. For example typing "image" shows nothing.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Image texture nodes does not have [+] buttons to easily add projection and transform nodes.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
linograndiotoy
OctaneRender Team
Posts: 1354
Joined: Thu Feb 01, 2018 7:10 pm

Yes, that's something important, but it will need some time since the Image nodes will need to be converted to the relative addon version.
Scatter node export will be fixed soon. Thanks!
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

J.C wrote:The value sliders are either a slider or a slider with arrows? Whats a rule here because I dont see any.

Values on nodes are reset to default when switching from one material type to other. Undoing it also resets them to defaults not to previous values.

Dragging an output reveals a search box that is missing a lot of nodes. For example typing "image" shows nothing.
Still not fixed in latest version. The values resetting and undoing issue is quite annoying.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

The story continues with 27.7
Are you guys ignoring this or what?

When switching from Universal material to Glossy the diffuse Albedo texture gets disconnected. It should be connected to diffuse after material change. Same story when switching from glossy to Universal.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Same in 27.10
Would you please explain why this is being ignored?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
linograndiotoy
OctaneRender Team
Posts: 1354
Joined: Thu Feb 01, 2018 7:10 pm

J.C wrote:The story continues with 27.7
Are you guys ignoring this or what?

When switching from Universal material to Glossy the diffuse Albedo texture gets disconnected. It should be connected to diffuse after material change. Same story when switching from glossy to Universal.
It's not about ignoring things.

What you describe happens in Standalone as well, and I guess is about the name difference in the attributes ("albedo" vs "diffuse"). It woukld need to be addressed in Standalone first.

As you can see plus signs have been added to the Image nodes. It's a work in progress, but there are important priorities we need to work on before getting to "minor" issues.

We'll fix anything, but time is needed.
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

What you describe happens in Standalone as well, and I guess is about the name difference in the attributes ("albedo" vs "diffuse"). It woukld need to be addressed in Standalone first.
In Standalone if I switch from Glossy to Metallic the texture node don't disconnect neither Roughness values get reset... so it doesn't have anything to do with Standalone because in Blender the values get reset and texture disconnected. Generally instead of duplicating wrong behaviour from Standalone you should improve it in Blender.

Another issue with sliders continues – in Standalone all are the same type with arrows at it's ends in Blender they are random.

Another issue – Dragging an output reveals a search box that is missing a lot of nodes. Most of them are Cycles nodes. For example typing "image" shows nothing.

Another issue – some Texts on nodes are covered with pulldown menus next to them eg. BRDF or Metallic types.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
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