Monitor calibration question for C4D + Octane's live viewer

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Micahhesse
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I've got a wide gamut (143% sRGB) monitor and decided to get it calibrated recently (using the calibrite ColorChecker pro) which worked great. However it seems like Octane's live viewer isnt able to recognize this monitor correction profile I've created (is there a way to get it to recognize the calibration??). So in effect, the live viewer shows a much more saturated (typical wide gamut monitor over-saturation of sRGB content) version of the image than how the image actually looks once rendered and viewed in color managed Photoshop or After Effects. Seems like such a pity to not be able to get renders that look like what was created in the live viewer.. I guess I can turn off the ICC profile, ignore the calibration, and just work blissfully uncalibrated and have the live viewer and renders look the same to me at least on my monitor :(

> I'm super curious if anyone could enlighten me with a solution for dealing with the live viewer in c4d on a calibrated monitor?

> Are people working in c4d/octane, and then just accepting that renders will appear different once they are compositing in a color-managed application (in my case, the renders in AE look very desaturated, which is a bummer after I thought I had dialled in the render) Of course I can color correct, but still very annoying to be color correcting, not to improve the render, but to try to get back the look dialled-in in the live viewer already.

I'm by no means a color management expert(!)
Am I missing something?

All I could find about this subject is from this post from 2021 on OTOY's forum which has gone unanswered since 2021 (viewtopic.php?f=88&t=77457)
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SSmolak
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One thing that I can add here is that after calibration using Spyder and creating dedicated monitor color profile I must do "Assign Profile" and choose calibrated one in applications such Photoshop to have the same look which I had in renderer.
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elsksa
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Hi,
Micahhesse wrote:I've got a wide gamut (143% sRGB) monitor and decided to get it calibrated recently (using the calibrite ColorChecker pro) which worked great.
While I have no intention to initiate a debate/s$!tstorm, consumers and semi-professional monitors are not truthfully and correctly specifying the technical specifications, thus, are to take with a pinch of salt.
Not to mention that hardware-calibration is truly a job on its own (or a secondary capability for some digital motion-picture professional colorists). Mostly worth it on reference-grade monitors.
Micahhesse wrote: So in effect, the live viewer shows a much more saturated (typical wide gamut monitor over-saturation of sRGB content)
Rather typically from mismatched color specifications between the produced images and monitor. A proper setup with varying output specifications should yield a virtually identical result.
Micahhesse wrote: > Are people working in c4d/octane, and then just accepting that renders will appear different once they are compositing in a color-managed application (in my case, the renders in AE look very desaturated, which is a bummer after I thought I had dialled in the render) Of course I can color correct, but still very annoying to be color correcting, not to improve the render, but to try to get back the look dialled-in in the live viewer already.
An other truth is that whatever a skilled and knowledgeable technician will do, even with the highest hardware/software budget, the content will end up being incongruously consumed on divergent display/output device technologies. It's not that big of a deal since it's that badly broken worldwide, as long as the 3D image maker's responsibility to appropriately produce the content have been respected. That's the least one could do. With EXR as the output file formats, remasters can be safely done in post (within the limit of an encoded output file format, aka as opposed to re-render parts such as modeling, shading, lighting and so on, which are modifiable in post in some limited ways, via AOVs/LPEs and advanced compositing).

It is highly analogous to the audio domain (music or post-production entertainment). I'm in both and seen it with my own eyes and ears. In fact, similar techniques can be used from one domain to an other. Mixing with varying speakers, ranging from consumer to professional is analogous to checking the produced imagery on various displays (phones, tablets, TVs, etc). Needless to mention that one has to consider the respective technical specifications of all the used display devices.
boxfx
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I've been delving into this in recent months, the hope was that we could start outputting artwork with wider colour spaces so we could take advantage of the extra colours offered when we go to print via adobergb etc; also because some of the products we make, their main colours simply don't exist within the srgb gamut. The general conclusion we came to is that it just isn't worth the hassle of trying to get everyone working in a colour accurate pipeline because the disadvantages significantly outweighed the advantages.

All it takes is one windows update, driver update, 3d app update, render engine update, powercut resetting your monitor settings, someone pressing a wrong button, opening an older project without the right settings... for the entire thing to come crumbling down. And the worst thing is given the nature of it all, you might go days or weeks before you ever actually noticed something was even wrong.

In the end it was broadly decided that the simplest solution was to just stick with srgb and pick monitors which get this reasonably close to begin with, which isn't all that difficult. The final pre-press colour correction is left to someone on a mac where all this mess is relatively much more straight forward.

My general advice for anyone that wants to do this... is just don't. The potential gains just aren't worth it unless you have someone on hand that really knows what they're doing.
Micahhesse
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Thank you to everyone who replied !!

The main issue I’m dealing with, is that ONLY the Octane live viewer does not take my monitor’s calibrated ICC profile into account, and instead shows a completely uncalibrated image. When I render the image, and check it in After effects, Photoshop, or any other color managed application, It looks less saturated since the calibration is taken into account.

heres what it looks like: https://imgur.com/h8C1CCS (top image is photoshop, bottom is oversaturated Liveviewer in c4d)
I’ve installed my ICC profile in windows color management, and as you can see in the screenshot, its also selected in c4d’s preferences.

Otherwise I accept that I am working with a prosumer monitor, and 100% accuracy is of course far from possible. I also accept that my content could be viewed on 1000 different monitors of varying quality. However, after calibrating several of my monitors, I was still very pleased with how similar the same image looked on all 3 monitors compared to before, and If I think I’m sending my client an image that has very saturated vibrant colors, and it looks desaturated on their macbooks, that is certainly a bit of a problem. And If I’m doing look dev in c4d + octane, it's really annoying to render the image out and find that it looks so different.

I wonder if this is a bug with the plugin?

I’m on C4D 2023.1.3 and octane’s latest stable build for c4d.
jayroth2020
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Micah, the version of Octane that you should be using is 2022.1-R7
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aoktar
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It was unimplement feature, now added. I wouldn't assumed that's required
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Micahhesse
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Installed octane 2022.1-R7 but the issue persists for me, see screengrabs below:

Calibrated Monitor Profile is installed. PS and LV are very Different, LV is much more saturated.
https://imgur.com/a/akX29vs

Calibrated Monitor Profile IS NOT installed. PS and LV are identical, but images are oversaturated (uncalibrated):
https://imgur.com/a/QzUGqfn
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SSmolak
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Micahhesse wrote:Installed octane 2022.1-R7 but the issue persists for me, see screengrabs below:

Calibrated Monitor Profile is installed. PS and LV are very Different, LV is much more saturated.
https://imgur.com/a/akX29vs
To make them looks the same just Assign Profile and choose your calibrated monitor profile in PS. Octane doesn't read monitor profiles.
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Micahhesse
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SSmolak wrote: To make them looks the same just Assign Profile and choose your calibrated monitor profile in PS. Octane doesn't read monitor profiles.
Monitor profile IS assigned in photoshop and windows. The fact that octane Live viewer in c4d does not appear to be able to to read the calibrated monitor profile is precisely my issue. for example, I'll be working on a project in c4d + octane, and think that I'm designing something with specific colors/saturation, but then when I export it and view it in photoshop or After effects I'm getting a vastly different image...
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