Rounded Edges are disabled when Displacement Map applied

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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Chrott
Licensed Customer
Posts: 6
Joined: Mon May 23, 2016 11:46 am

I'm working on a product render and have to get real close to the product. I'm using round edges on my model, which works great, but a soon as I apply a displacement map (for an embossed emblem) my round edges seems to be overwritten or turned off...
Is this a limitation?

Is there a way to have both? Displacement and round edges on the model? I'm fine to go the extra mile for a workaround.

Thanks for the help!
jayroth2020
OctaneRender Team
Posts: 488
Joined: Mon May 04, 2020 7:30 pm

This might be a limitation (I will have to check) but have you tried using the Filter function to soften your displacement map? Also, Check out our displacement guide series written by Scott Benson: https://help.otoy.com/hc/en-us/articles ... splacement
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
Chrott
Licensed Customer
Posts: 6
Joined: Mon May 23, 2016 11:46 am

thanks for your answer. Soften the map works good but it doesn't round edges on my geo.
Hmm seems like this is not working. I think I have to split the geo then
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