I mean from Material/Map Browser to Material Editor. Drag or double-clicking, so it appears in the material Editor slot.
For example, this wood material you see there looks good now. But sometimes it imports with the wrong Color Space and it's too bright.
Another thing is for new materials, I save to the Material/Map Browser. 3ds max tends to regenerate the preview from tim to time. When I have certain scenes open, it generates a preview with wrong color space. But after restart, in another scene, it looks right. Hard to explain...
OctaneRender® for 3ds max® v2022.1 - 13.15
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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
mbetke wrote:I mean from Material/Map Browser to Material Editor. Drag or double-clicking, so it appears in the material Editor slot.
For example, this wood material you see there looks good now. But sometimes it imports with the wrong Color Space and it's too bright.
Another thing is for new materials, I save to the Material/Map Browser. 3ds max tends to regenerate the preview from tim to time. When I have certain scenes open, it generates a preview with wrong color space. But after restart, in another scene, it looks right. Hard to explain...
Hi mbetke,
I'm going to try to replicate your issue.
Thanks
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,coilbook wrote:Sometimes octane viewport looks like this, POV is messed up but 3ds max viewport is fine
Is there any chance that you opened the scene using different units?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Thanks for looking into it.
It happens only for some old scenes. Today I deleted around 72GB of old OctaneCache data from my ENU/temp. Maybe this could cause the defect?
It happens only for some old scenes. Today I deleted around 72GB of old OctaneCache data from my ENU/temp. Maybe this could cause the defect?
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Hi Paride,paride4331 wrote:Hi coilbook,coilbook wrote:Sometimes octane viewport looks like this, POV is messed up but 3ds max viewport is fine
Is there any chance that you opened the scene using different units?
Regards
Paride
no it is scene we work with and sometimes opening octane viewport does this. We have to create a cemra to fix this problem.
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,coilbook wrote:Hi Paride,paride4331 wrote:Hi coilbook,coilbook wrote:Sometimes octane viewport looks like this, POV is messed up but 3ds max viewport is fine
Is there any chance that you opened the scene using different units?
Regards
Paride
no it is scene we work with and sometimes opening octane viewport does this. We have to create a cemra to fix this problem.
Yes I can replicate this issue as well. I sent it to devs.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hi,neonZorglub wrote:Hi coilbook,
Thanks for the sample scene.
This will be fixed in the next release.
Can we please get an option only selected objects can create dirt texture when they overlap the main object? Currently you have an option normal, self and other. Would be nice that for object A to receive dirt texture only object B can do it and not object C. This opens up possibilities like wetting a ground when object B expands over object A changing its texture using dirt texture while objects C, D, etc not interacting with object A, etc . Thank you
In the video attached you can see the cylinder slice ( that intersects the terrain) is increasing and changing dirt texture of the terrain making it look wet
- Attachments
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- dirt.MOV
- (448.18 KiB) Downloaded 1461 times