Render Region Bug in 25.3

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A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
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AlexeyAdamitsky
Licensed Customer
Posts: 103
Joined: Fri Oct 18, 2019 4:43 pm

If you enable Adapt to Camera View Resolution and use Render Region option at the same time the region won't be displayed correctly in the viewport.

Running latest OctaneRender™ for Blender 2021.1.3 - 25.3 [TEST] build.
Windows 21H1 19043.1466
2 x GTX 1080 Ti
NVIDIA Drivers 472.12

User avatar
Flyx
Licensed Customer
Posts: 50
Joined: Fri May 28, 2010 4:29 pm

Still happenning in 27.8, and now if you activate Adapt to camera View Resolution the view change a little, for exemple my 50mm camera with this option render like a 40mm.
The final render is ok, but if you place your camera with the interactive rendering you will make mistakes
Win 11 64bits | Geforce 3090 RTX | RYZEN 9 5950X | 64GB
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