Just gzavye's tests topic

Discuss or ask critique about your current works
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
User avatar
gzavye
Licensed Customer
Posts: 140
Joined: Tue Jan 12, 2010 11:35 am
Location: nantes
Contact:

I open a place to post somme of my tests with Octane.
I begin with a subject than I have been working on since few weeks; it's around wood toys.
Elephnat done with Maya. Racing cars with 3dsmax.
1. the elephant
elephant01.png
First test in early version of Octane
toyRoom_elephants01.png
integration in a room when bump arrived

2. the racing cars
voitureCourse03_kodachrome25.png
one of several exposure tests I did
4voitures03_comp01.png
recent version with textures; no exposure cause Octane crashes
voitureCourse04_comp01.png
other version; wood floor made with floor generator

comments & critics allowed :mrgreen:
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
jakchit
Licensed Customer
Posts: 119
Joined: Tue Feb 02, 2010 8:43 pm

very great ideas and amazing renders. you have an eye for details that's for sure
win 7-64bit./Ubuntu 64bit 4gb ram. intel core quad q6600, geforce gt430 driver 260.89
User avatar
gzavye
Licensed Customer
Posts: 140
Joined: Tue Jan 12, 2010 11:35 am
Location: nantes
Contact:

update on the last image :
new texture for the car
new texture for floor; to obtain more colorcontrast on image.

to do :
tweak the wheels
work on helmet

render at 1920x1280
voitureCourse04.png
futura 400CD response
voitureCourse05_futura400CD.png
kodachrome 64CD response
voitureCourse06_kodachrome64CD.png
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
User avatar
kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

I love the car. Your glass chair needs some more samples to get solved properly, you could try radiance trick of downsizeing http://www.refractivesoftware.com/forum ... f=21&t=878 or taking a second shots changing rrprob value for half the samples than the first one and composing them in photoshop using darker color layer for the lowest sample value render.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
User avatar
gzavye
Licensed Customer
Posts: 140
Joined: Tue Jan 12, 2010 11:35 am
Location: nantes
Contact:

kubo : it's not the final version so I'm not going to cook a 4K version now. ;)
Can you tell me more about the rrprob trick?
What are the good value to have a correct specular plastic render?
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
User avatar
kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

the rrprob (russian roulette probability) is the chance of a ray to bounce (you can search the forum, or check the manual for a more in depth explanation). You should leave it as default, but one side side effect of changing is that it will render a different solution for the same shot, where the fireflies and noise in glass will be in a silght different position. Hence if you comp both (or as many as you need) in photoshop or gimp or the like, and add the second layer as darker color you'll get rid of those fireflies and have a cleaner glass. The thing is that you need less samples than with a single image, you use a fair amount for the first one, then half for the second one or 1/3 for the extra 2 and so on.
Radiance's more complete explanation about rrprob: http://www.refractivesoftware.com/forum ... lit=rrprob
Here is a little discussion about this trick http://www.refractivesoftware.com/forum ... 3&start=20
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
User avatar
gzavye
Licensed Customer
Posts: 140
Joined: Tue Jan 12, 2010 11:35 am
Location: nantes
Contact:

kubo : thanks for the explanation

New scene with emiters done in 2.3_4
MT_loft07_comp01.png
C&C are welcome
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
User avatar
gzavye
Licensed Customer
Posts: 140
Joined: Tue Jan 12, 2010 11:35 am
Location: nantes
Contact:

Various renders with the same scene

cameras research
MT_loft05_pre23_3.png
MT_loft06_pre23_3.png
same vue that in previous post with emiters
lot of noise instead of long renders (3h for 7000 s/px)
MT_loft08-agfa400PlusCD_pre23_4.png
Attachments
MT_loft09-2matin_pre23_4.png
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
User avatar
gzavye
Licensed Customer
Posts: 140
Joined: Tue Jan 12, 2010 11:35 am
Location: nantes
Contact:

New scene; not yet finished.
I'm out of ideas for a better image :|
C&C are welcome :)

First version with sun. I was not very happy with that
early version
early version
I prefer that one, but something is missing; I can't put the finger on.
present version
present version
With other response
fauteuil08_Ekta64CD_pre23-5.png
extra views
detail01
detail01
detail02
detail02
detail03
detail03
And the post production one
photoshoped image
photoshoped image
that's it for now ;)
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00
Post Reply

Return to “Works In Progress”