Hello everyone
(i'm french, sorry for my english)
in this picture, we can see on the right the windows let the ray light going throught the glass.. not in my picture...
question : is there real polygone with glasse material in the right picture or is the windows empty ?
i can't find the solution in my project.
Cordialement
Olivier
where are the ray light ?
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Un probleme evoque a de tres nombreuses reprises sur le forum...
Pour l'instant le sun & sky ne sait pas traverser les surfaces transparentes.
Pour obtenir cet effet, il te faut une HDRI ou calculer en 2 fois (avec et sans vitres) puis compositer.
La question est de savoir si tu as vraiment besoin des vitres (effet de reflexion)
google trad
A problem has evoked numerous occasions on the forum ...
For now the sun & sky is not able to go through the transparent surfaces.
For this purpose, you need an HDRI or calculate 2 times (with and without windows) and then compositing.
The question is whether you really need windows (reflexion effect)
Pour l'instant le sun & sky ne sait pas traverser les surfaces transparentes.
Pour obtenir cet effet, il te faut une HDRI ou calculer en 2 fois (avec et sans vitres) puis compositer.
La question est de savoir si tu as vraiment besoin des vitres (effet de reflexion)
google trad
A problem has evoked numerous occasions on the forum ...
For now the sun & sky is not able to go through the transparent surfaces.
For this purpose, you need an HDRI or calculate 2 times (with and without windows) and then compositing.
The question is whether you really need windows (reflexion effect)
win 7 64 | i7 2600 3.4Ghz | 8Go | GTX 580 | 3dsmax | Octane for MAx 3.01 |Driver 306.23 |CUDA Driver 5.00