Matej's New Year Competition Entry

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matej
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Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Hi y'all!

This is my first new year's competition entry. It's an little unusual scifi xmass tree, but still familiar enough... :D
Since I will use the render as a holiday card, let me at this point wish a happy end year celebration and fruitful 2011 to all fellow Octaners! :geek:
xmass.out1.jpg
xmass.out2.jpg
While cooking for 2h 21min (pathtracing, 12 depth), it reached 2200 samples / px on my GTX460, for a resolution of 1500x2100. Polycount is ~1.1mio.
For postpro I only did some de-noising in Gimp on both pictures and added a tad of glow to the first one. All the modeling and textures are made by me with Blender & Gimp. HDR for IBL is from hdrlabs.com. I posted two variations of the same render because I like both. But if I have to choose, I pick the golden one.

I consider this finished (I have another scene in development), but I would still like to hear some c&c.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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kubo
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plain beauty! and really in the xmas spirit, great job. Congrats and good luck.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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matej
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Thanks, kubo. Yeah, x-mas... I'm a fan of Futurama... Next year I'm doing evil Santa. (with Octane v2.0 final, of course :D)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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matej
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Thanks, Beppe ;)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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arkanis
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I found the lighting a little bit too harsh, and the tones are too similar in the overal picture. I would have gone for a more subtle lighting with different tones, and more contrast between the different elements in the composition, so it's less monochromatic. But that's just me, otherwise good work mate !

To sum it up, I prefer the first picture, but the purple seems a little bit off to me, and the lighting is harsh (but that's a matter of taste of course). ^_^

A.
Agustin Eguia
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Emakina EU
http://www.emakina.com
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suhail_spa
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nice work..i like it..
its going to be tough - this competetion :shock:
DELL Precision M4500 Laptop (win7 -64bit, Intel core i5 M520 2.4Ghz, 4Gb, Quadro FX880 1Gb, PCI express slot)
with GTX 460 -2GB (running on home-made GPU-expander)
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matej
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Location: Slovenia

@arkanis,

thanks for your input. I agree with you on the first render - it has a too strong change of contrast between dark and bright areas. The second one is still my preferred among all the different tonemapping variations I tried on this render. Generally I tend to prefer less saturated colors, and a monochromatic color scheme IMO better fits the nature of the render; non-organic, mechanical objects. But, yeah, much is dependent on personal preferences & style.

Here's a fast postpro (same render, but different tonemapping output from Octane), that takes into account your observations:
xmas.out3.jpg
@suhail_spa, thanks. The competition was tough from the start, even if it doesn't yet look like so. I'm sure that after the holidays the guys will bring out the big guns. So, be prepared. :D

Anyway, good luck to all.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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Joined: Mon Dec 20, 2010 12:57 pm

looks amazing great work man,,good luck ;)
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steveps3
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sci-fi meets Christmas - Wonderful!

Put it in the shops, it will sell in the millions next year!
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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