I've seen this work in older examples and I've tried all the solutions I could find.
Tag on emitter with geometry enabled
Tag on system
transform/vertex
cache emitter
Nothing gives me motion blur. Some solutions just cause particles to disappear or freak out in the viewport.
I made a simple project to test it with
X-Particles and Motion Blur
- Attachments
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- BlowAway_01.7z
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We have a manual to learn how to do this.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
https://docs.otoy.com/cinema4d/X-Particles.htmlwillfairbrother wrote:Where is the manual to learn this?
Animation Technical Director - Washington DC