It has to be like that because of performance reasons and limitations of update system.freeter_e wrote:feedback:
objecttag to null object, subdivision level modified, live viewer not update
must click "send your scene and restart new render"
version: 2022.1-[R5]
Cinema4D 2022.1-[R10] (Previous stable) (26.03.2023)
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
It has problem with updating scene nodes, capsules too :
- Attachments
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- oct_nodes_update.zip
- (1.64 MiB) Downloaded 61 times
Architectural Visualizations http://www.archviz-4d.studio
Same answer will go to you alsoSSmolak wrote:It has problem with updating scene nodes, capsules too :
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
ok, thank youaoktar wrote:It has to be like that because of performance reasons and limitations of update system.freeter_e wrote:feedback:
objecttag to null object, subdivision level modified, live viewer not update
must click "send your scene and restart new render"
version: 2022.1-[R5]
modify material type, some problem.
I didn't know this is octane setting or bug?
version: 2022.1-[R5]
I didn't know this is octane setting or bug?
version: 2022.1-[R5]
- Attachments
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- 2023-01-23.mp4
- (4.61 MiB) Downloaded 1980 times
Hi, Aoktar
Is it normal to have the "Chaos node" to behave very differently if placed before or after a "Color Correction" nodde?
Don't remember seeing this difference on earlier builds. On Standalone we don't see this problem.
Please see pitures.
Is it normal to have the "Chaos node" to behave very differently if placed before or after a "Color Correction" nodde?
Don't remember seeing this difference on earlier builds. On Standalone we don't see this problem.
Please see pitures.
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Is there chance to add input, working node pin to color correction - mask ? At the moment simple masking of texture corrections needs to use more nodes. This mask correction in color correction node without input is useless.
Architectural Visualizations http://www.archviz-4d.studio
Material viewport display issue using standard material and metalness parameter :
If object doesn't have uv map it display fine in uv material projection. But other projections flat, cubic still have this issue.
If object doesn't have uv map it display fine in uv material projection. But other projections flat, cubic still have this issue.
Architectural Visualizations http://www.archviz-4d.studio
Don't know what you're assuming here but there's not any capability to write/develop the shaders for viewport materials. We just render a flat plane and apply as diffuse. Maxon never provided any example or sources for doing something better.SSmolak wrote:Material viewport display issue using standard material and metalness parameter :
If object doesn't have uv map it display fine in uv material projection. But other projections flat, cubic still have this issue.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I'm not report that this should simulate metallic material but it lose color in viewport - materials are totally black. It's better to have plain color than black.aoktar wrote: Don't know what you're assuming here but there's not any capability to write/develop the shaders for viewport materials.
Strange that I didn't noticed this before but in all other material types, universal... there is the same view issue : Problem is more noticeable if we have one large metallic material like this : All building is black in viewport because of metallic panels.
Architectural Visualizations http://www.archviz-4d.studio