Hi,
Why are material slots not native octane materials every time I open a new scene? I have 3ds max 2023.3
When I hit convert slot mat they are black and now preview. And this has to be done every time a new max is opened.
Thanks
Material slots are not octane
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- neonZorglub
- Posts: 1029
- Joined: Sun Jul 31, 2016 10:08 pm
Hi coilbook,
Check in Render setup / Common / Assign Renderer:
Both Production and Material editor should be set to OctaneRender..
Somehow the lock seems to be disabled for some files, so the Material editor renderer is not set to Octane..
Thanks
Check in Render setup / Common / Assign Renderer:
Both Production and Material editor should be set to OctaneRender..
Somehow the lock seems to be disabled for some files, so the Material editor renderer is not set to Octane..
Thanks
@Coilbook:
I used to save myself a default.max for years now, which gets loaded with the launch of 3ds max. So you have a personal setting ready to work with as soon as 3ds max is ready.
I used to save myself a default.max for years now, which gets loaded with the launch of 3ds max. So you have a personal setting ready to work with as soon as 3ds max is ready.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2