"RAW" toggle in passes is called Beauty

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J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

According to documentation enabling RAW "allows more control over the final look in post-production." It's not a pass.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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elsksa
Licensed Customer
Posts: 784
Joined: Sat Jul 24, 2021 1:06 am

Hi, could you link that documentation page?

From an up to date documentation page:
"Raw — Convert the Beauty AOVs to raw AOVs by factor out the color of the BxDF of the surface hit by the camera ray."


There is no such a thing as "Raw" file encoding like a digital camera, in Octane.
EXR is basically that, by default (and as long "Force Tone Mapping" is not enabled).
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

Sure, here is the link to documentation:
https://docs.otoy.com/StandaloneH_STA/S ... Passes.htm
https://docs.otoy.com/StandaloneH_STA/S ... Passes.htm
Raw rendering allows more control over the final look in post-production. The RAW render checkbox can be found in the Render AOV Group node parameters (figure 1). Toggling Raw passes does not restart the render.
If you enable this there is no RAW pass in render passes.
passes.jpg
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
J.C
Licensed Customer
Posts: 1857
Joined: Thu May 13, 2010 6:35 pm
Location: Wrocław

27.7 same issue.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
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