Bring in multiple nodes at once

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spartan00j
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Hi, I would like to know if there is a way to bring in multiple nodes at once. As if I would like to have all the transfrom nodes placed in the scene at the same time. Do I always have to bring them in one by one? Is there a way to bring them all or multiple nodes at the same time?

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pegot
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You might be able to make a saved orbx via local library that has whatever pre selected nodes you think you will need and then just import or add that to your current project.
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spartan00j
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pegot wrote:You might be able to make a saved orbx via local library that has whatever pre selected nodes you think you will need and then just import or add that to your current project.
Yeah I thought I might have to do as much. I just have all the nodes I need into one group and label them. And just saved it as a default scene. So I can always pull from it.
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face_off
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Hi - I am unsure how you are bringing in Transform nodes - they are usually generated by the plugin.

Paul
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spartan00j
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face_off wrote:Hi - I am unsure how you are bringing in Transform nodes - they are usually generated by the plugin.

Paul
Hi Paul, this was a question just about nodes in the stand-alone. I was using the transfer nodes as an example. Sometimes I would like to bring up multiple nodes at once. Like multiple material nodes. But I would have to press the space bar and bring in the nodes. Every time I would like to add another note. So I was looking for a way to if I want different types of material nodes I can batch bring in a lot of nodes. Like if I wanted five material nodes all at once. It's slow if I hit the space bar and select a node five times.
For example. It will be nice if I could hit the space bar and when the node selector comes up I could hold down Control and click each node that I would like somehow and bring them all into the scene at once.

If that makes sense.
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face_off
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spartan00j wrote:Hi Paul, this was a question just about nodes in the stand-alone. I was using the transfer nodes as an example. Sometimes I would like to bring up multiple nodes at once. Like multiple material nodes. But I would have to press the space bar and bring in the nodes. Every time I would like to add another note. So I was looking for a way to if I want different types of material nodes I can batch bring in a lot of nodes. Like if I wanted five material nodes all at once. It's slow if I hit the space bar and select a node five times.
For example. It will be nice if I could hit the space bar and when the node selector comes up I could hold down Control and click each node that I would like somehow and bring them all into the scene at once.

If that makes sense.
You can right mouse click the nodegraph canvas to add a node.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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spartan00j
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face_off wrote:
spartan00j wrote:Hi Paul, this was a question just about nodes in the stand-alone. I was using the transfer nodes as an example. Sometimes I would like to bring up multiple nodes at once. Like multiple material nodes. But I would have to press the space bar and bring in the nodes. Every time I would like to add another note. So I was looking for a way to if I want different types of material nodes I can batch bring in a lot of nodes. Like if I wanted five material nodes all at once. It's slow if I hit the space bar and select a node five times.
For example. It will be nice if I could hit the space bar and when the node selector comes up I could hold down Control and click each node that I would like somehow and bring them all into the scene at once.

If that makes sense.
You can right mouse click the nodegraph canvas to add a node.

Thanks

Paul
Yes I know I can do that. But I would like to right-click the nodegraph canvas, hover over the category of the node I want and add multiple nodes at the same time. Instead of opening up the nodegraph canvas each time to add one node.
For example, right-click to open up the nodegraph canvas, and hover over the Material category. Hold down the control or shift key to click multiple nodes(Mix, Portal, Glossy and Diffuse) and then click and drag them into the scene.
It's a productivity thing :)
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face_off
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I think this is something you would need to talk to the Octane dev team about. I suggest posting in the latest Octane Standalone release thread.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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jobigoud
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Just to expand on the previously suggested solution you can do it this way using the LocalDB:

1. Create a bunch of nodes you want to later be able to add all at once.
2. Select all these nodes > right click > Save…
3. Change Location to LocalDB, Fill the "Item name" field. This will be the name of the collection as it will appear in LocalDB.
4. Click OK to save the ORBX in the LocalDB.

Refresh the LocalDB tree. You can now import that collection and it will create all the nodes directly in the nodegraph.

This supports all that ORBX support, so it works for all node types, not just Materials and Textures.
You can create multiple collections, mix different node types, add the same node type multiple times, create groups, customize and preset the nodes themselves, etc.

IMHO this is much more flexible than whatever could be done at the menu level.
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spartan00j
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face_off wrote:I think this is something you would need to talk to the Octane dev team about. I suggest posting in the latest Octane Standalone release thread.

Thanks

Paul
Okay will do.
jobigoud wrote:Just to expand on the previously suggested solution you can do it this way using the LocalDB:

1. Create a bunch of nodes you want to later be able to add all at once.
2. Select all these nodes > right click > Save…
3. Change Location to LocalDB, Fill the "Item name" field. This will be the name of the collection as it will appear in LocalDB.
4. Click OK to save the ORBX in the LocalDB.

Refresh the LocalDB tree. You can now import that collection and it will create all the nodes directly in the nodegraph.

This supports all that ORBX support, so it works for all node types, not just Materials and Textures.
You can create multiple collections, mix different node types, add the same node type multiple times, create groups, customize and preset the nodes themselves, etc.

IMHO this is much more flexible than whatever could be done at the menu level.
Thanks
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128GB RAM
RTX 3060 TI
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