Octane Solaris plugin 2022.1.0.6 - 12 14 22 [OBSOLETE]

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BK
OctaneRender Team
Posts: 1454
Joined: Mon Oct 31, 2016 7:54 pm

OTOY® is proud to announce the availability of the new DCC plugin OctaneRender for Solaris V2022.1 - for Houdini 19.5.435.

The world's fastest unbiased GPU rendering engine on CUDA and Metal now integrates completely with Houdini 19.5 Solaris.

What is OctaneRender for Solaris?
The OctaneRender for Solari's plugin is based on Pixar’s USD (Universal Scene Description) and Pixar’s Hydra API to empower artist workflows across look development, scene layout, lighting, and final rendering.

Image

Image

Pixar's USD pipeline
https://renderman.pixar.com/stories/pixars-usd-pipeline



-Installation steps-

Insert the OctaneRender® plugin folder path to the houdini.env file. Houdini®creates this file after launching it for the first time.
On Linux and macOS® systems, append a single line to enable OctaneRender®:

HOUDINI_PATH = "/path/to/octane;&"

On Windows® systems, you need to set the PATH to point to the plugin bin folder as well:

PATH = "C:/path/to/octane/bin;$PATH"


Setting this environment variable outputs any error related to loading the OctaneRender® plugin on the command line for diagnosing installation problems:
HOUDINI_DSO_ERROR = 2

-Houdnin Packages/json installation steps-

- Please create a folder inside Documents\houdini19.5 and name it as Packages
- Open notepad or any text editor and use these lines

Code: Select all

{
    "enable" : true,
    "env": 
    [
        {
        "OCTANE_AUTOSPAREPARAMS" : 
        {
            "value": 1,
        },
            //location to your octane folder (example below)
            "OCTVERSION": "PATH\TO\OCTANESOLARIS\Win64FOLDER",
        },       
     
        {
            "HOUDINI_PATH" : 
            {
                "value": "$OCTVERSION",
            },

            "PATH" : 
            {
                "value": "$OCTVERSION/bin",
            },
            "PXR_PLUGINPATH_NAME" :
            {
                //if you have the solaris version installed 
                "value": "$PATH\TO\OCTANESOLARIS\dso\usd_plugins",
            }, 
        }
    ]
}
- Then Save as OctaneSolaris.json
- Please make sure to disable the .env paths

New features
To learn more about the new features and improvements of OctaneRender 2022.1 and the Render Node app, please check out the 2022.1 release post


- Change log since last release[Test]-
  • - Fixed alembic file rendering incorrect position
Note: click the link below to refer to Important SOP to USD attribute conversion
https://www.sidefx.com/docs/houdini18.5 ... mport.html

-Known Issues-
- Solaris rendering extra beauty AOV with Octane node and currently investigating
- Light Linker is yet to be supported as we are investigating if we could assign the Octane light IDs internally.
However, the usual Octane light linking works as expected.
- Deep AOV is yet to support!


===================================
Studio+ Subscription Downloads
===================================
2022.1.0.6 - Houdini 19.5.435

===================================
macOS build Downloads for ARM64
===================================
2022.1.0.6 - Houdini 19.5.435

===================================
macOS build Download
===================================
2022.1.0.6 - Houdini 19.5.435




Happy GPU Rendering !!



Your team
OTOY
Kind Regards

bk3d
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joelfreeman3d
Licensed Customer
Posts: 4
Joined: Wed Nov 04, 2015 6:13 pm
Contact:

YESSS, thank you! Can't wait to give it a try. If stable this will certainly become our #1 rendering workflow next year.
User avatar
Terryvfx
Licensed Customer
Posts: 377
Joined: Tue Dec 30, 2014 12:43 am

Nice! been waiting for this release.
andrewprousalis
Licensed Customer
Posts: 34
Joined: Wed Oct 21, 2015 3:44 am

Thanks! Would it be possible to add an output to the OctaneMaterialBuilder node (like Arnold does) and also expose the Octane shaders within the root material builder context? Currently they're only available within the OctaneMaterialBuilder, which currently has no output and therefore prevents their use with the Collect node, which is a pretty important feature in solaris. Thank you and great work on this so far!
andrewprousalis
Licensed Customer
Posts: 34
Joined: Wed Oct 21, 2015 3:44 am

EDIT: I see, it looks like they actually are exposed in the root context, they're just not prefixed so it's hard to identify which nodes belong to Octane. Maybe we can get some Octane prefixes on the nodes?
User avatar
Terryvfx
Licensed Customer
Posts: 377
Joined: Tue Dec 30, 2014 12:43 am

I've been testing this release and it feels much much better compared to the previous one, I do see a lot of limitations with lights right now but I found some workarounds I'll be doing a detailed list later when I collect everything from my tests.
snakeboxmedia
Licensed Customer
Posts: 140
Joined: Wed Jul 11, 2018 1:09 pm

As always, new Houdini production build a new Octane compile would great! as this time around octane won't run without it.
dreamof3d55
Licensed Customer
Posts: 3
Joined: Sun Nov 18, 2018 8:10 pm

Could some one please walk me through having Octane and Solaris.... Windows 11, where is the best place to put the folder
and the .json file to make it all work. I've been following instructions, no Octane in Solaris, Redshift, Vray, Storm, karma, and Houdini GL
Running Houdini 19.5.435

Please help,
Thanks in advance
BK
OctaneRender Team
Posts: 1454
Joined: Mon Oct 31, 2016 7:54 pm

Terryvfx wrote:I've been testing this release and it feels much much better compared to the previous one, I do see a lot of limitations with lights right now but I found some workarounds I'll be doing a detailed list later when I collect everything from my tests.
Thank you Terry for your feedback!
Looking forward to your next detailed post.

Cheers
Kind Regards

bk3d
BK
OctaneRender Team
Posts: 1454
Joined: Mon Oct 31, 2016 7:54 pm

snakeboxmedia wrote:As always, new Houdini production build a new Octane compile would great! as this time around octane won't run without it.
Hi Snakeboxmedia,

Thank you so much for the post.
We can confirm this release is compiled with the latest OctaneRender for Houdini 2022.1 production build (viewtopic.php?f=102&t=80871)

cheers
Kind Regards

bk3d
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