Noise caused by the Quad light implementation

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

Post Reply
isolog
Licensed Customer
Posts: 6
Joined: Fri Dec 18, 2015 2:07 pm

I found this problem in C4D at first, see this post:viewtopic.php?f=9&t=80923&p=419965#p419943
aoktar wrote:Anyway it looks like a weakness on Light rays which are blocked by self at zero angle between faces. You may export ORBX and post in standalone topic
I then exported the scenes to standalone for testing.
And found that the C4D quad light in standalone is a mesh with a emission material and still has noise (I simplified the nodegraph to see).
light from C4D
light from C4D
light from standalone
light from standalone
So I'm posting this in the C4D forum.
I would like to know why C4D quadlight is implemented differently than standalone, and if this noise problem can be solved.

Here is the scenes file.
test.zip
test scenes
(6.16 KiB) Downloaded 36 times
Perhaps a little presumptuous, please forgive me.
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

So I'm posting this in the C4D forum.
I would like to know why C4D quadlight is implemented differently than standalone, and if this noise problem can be solved.
Looks like "use primitives" parameter is internally resetted in plugin side. It's working well if we correct the problem.
Attachments
a1.jpg
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Post Reply

Return to “Maxon Cinema 4D”