Cryptomatte passes still not named correct.

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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metaphysique
Licensed Customer
Posts: 20
Joined: Thu Feb 04, 2016 9:34 pm

Can you guys update this? Currently fixing this via script, but should probably be fixed. Been like this for several versions.

Current naming = cm_Mnn, cm_Onn...
Correct naming = CryptoMaterialNodeName, CryptoMaterialObjectName...
BK
OctaneRender Team
Posts: 1436
Joined: Mon Oct 31, 2016 7:54 pm

Hi metaphysique,

Thank you for the suggestion!
We have created an internal ticket to see if the long names can be implemented in future releases.

Cheers
Kind Regards

bk3d
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