Cinema4D 2022.1-[R10] (Previous stable) (26.03.2023)

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aoktar
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freeter_e wrote:modify multiple material colors

matertial preview, not refresh

i test on v2021.1.4-R4,it's ok
on v2021.1.6-R6,v2022.1,it noesn't work
Update 2022.1-[R2] is available with some fixes! Please try it!
viewtopic.php?f=85&t=80831&p=419164#p419164
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SSmolak
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freeter_e wrote:modify multiple material colors

matertial preview, not refresh
Render materials preview in Material Manager doesn't work too for selected multiple materials.
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aoktar
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SSmolak wrote:
freeter_e wrote:modify multiple material colors

matertial preview, not refresh
Render materials preview in Material Manager doesn't work too for selected multiple materials.
Did you try in R2?
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SSmolak
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aoktar wrote: Did you try in R2?
Didn't noticed update. Thank you.
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AaronWestwood
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aoktar wrote:
freeter_e wrote:modify multiple material colors

matertial preview, not refresh

i test on v2021.1.4-R4,it's ok
on v2021.1.6-R6,v2022.1,it noesn't work
Update 2022.1-[R2] is available with some fixes! Please try it!
viewtopic.php?f=85&t=80831&p=419164#p419164
Thanks so much for this update/fix to the scatter bug! 2022 is so snappy and fast compared to 2021 so its nice to make the swap now!

I did notice however A/B comparison is working perfectly on new projects, but it doesn't work on projects made in 2021. Copy/pasting scenes into new projects it works again. Is there a way to get A/B comparison working on previous version projects?

Many thanks, AW
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SSmolak
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aoktar wrote:
SSmolak wrote:
freeter_e wrote:modify multiple material colors

matertial preview, not refresh
Render materials preview in Material Manager doesn't work too for selected multiple materials.
Did you try in R2?
It seems that this works fine now. But using Fracture for instances color randomization by Octane nodes is still limited to Instance Range node only and needs random effector.

Great Standard Surface implementation but checkboxes doesn't work :
StdSrf_switches.jpg
StdSrf_switches.jpg (17.76 KiB) Viewed 1836 times
There is no way to get back from fullscreen mode.
Last edited by SSmolak on Sun Dec 11, 2022 1:52 am, edited 3 times in total.
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aoktar
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AaronWestwood wrote: I did notice however A/B comparison is working perfectly on new projects, but it doesn't work on projects made in 2021. Copy/pasting scenes into new projects it works again. Is there a way to get A/B comparison working on previous version projects?
Many thanks, AW
I don't know any relation with version changes and compare. Please explain better what's the problem!
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AaronWestwood
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aoktar wrote:
AaronWestwood wrote: I did notice however A/B comparison is working perfectly on new projects, but it doesn't work on projects made in 2021. Copy/pasting scenes into new projects it works again. Is there a way to get A/B comparison working on previous version projects?
Many thanks, AW
I don't know any relation with version changes and compare. Please explain better what's the problem!
When opening any C4D project made with any octane version before v2022, compare A/B comparison doesn’t work. (You click store render buffer/AB comparison and nothing happens)

However when creating a new project in v2022, A/B comparison / render buffer does work.

So the issue exists in all projects made before v2022, when opening them up in v2022….

I tested a handful of projects and this is the case with them all. Do you have this issue also?
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aoktar
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AaronWestwood wrote: I tested a handful of projects and this is the case with them all. Do you have this issue also?
It doesn't make any sense on me. Please send me a sample scene with instructions, via PM.
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freeter_e
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"noise - voronoi type" don't work on bump channel

( test in several versions: v2021.1.4-R4 / v2021.1.6-R6 / v2022.1-R2 )
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voronoi.jpg
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