Exterior shadows?

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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Builtdown
Licensed Customer
Posts: 216
Joined: Thu Sep 04, 2014 2:21 pm

Hi,
I´ve been using Octane for years but I have struggled with shadows always. I have adjusted them in Photosop but now I would like to hear some tips to make this easier and directly in raw render.

I attached a typical situation:
Evening light is nice but the shadow over left house is too strong. I would not like to increase Exposure or make sun light stronger because the light wall will get "burned". And if I adjust gamma, it will make the picture look bad. How should I do to make light/shadow a bit more even?
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Octane_question.jpg
Builtdown
Licensed Customer
Posts: 216
Joined: Thu Sep 04, 2014 2:21 pm

Any tips?
Builtdown
Licensed Customer
Posts: 216
Joined: Thu Sep 04, 2014 2:21 pm

Thank you so much. I will go through these and test to make this picture better. I´ll be back.
Builtdown
Licensed Customer
Posts: 216
Joined: Thu Sep 04, 2014 2:21 pm

I made a new test. It went pretty well. I got more light on shadowed areas just as I wanted (under roof and balcony wall). See attachment.

I played with Sun Turbinity and Power, Diffuse Depth and Exposure.
Attachments
Octane_question_2.jpg
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SSmolak
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Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
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Builtdown wrote:
I played with Sun Turbinity and Power, Diffuse Depth and Exposure.
Looks much better. Exposure is the key. Also default Octane Sun/Sky power are too low. In reality Sun has more energy and light distribution is much greater because of this. In renderer exposure and highlight compensation should be used to compensate overexposured areas or by using OCIO, Lut's.

If you look on real camera photos you can see that sky is most of the time overexposured if camera "looks" on the building in its view center for example.
Architectural Visualizations http://www.archviz-4d.studio
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