HI everyone,
I've got a bit of a problem that I can't seem to figure out. I'm trying to make water droplets that are just see-through, but they're picking up very heavy black reflections. Is there a way to mitigate or eliminate this problem? I've attached a screenshot of what I mean
Thanks so much!
Liquids have nasty black reflections.
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- jayroth2020

- Posts: 492
- Joined: Mon May 04, 2020 7:30 pm
Try increasing the Specular depth in your Kernel Settings...
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
Thanks guys, that got me much further to where I need to be - I'm currently here:
The left is my preview window, and the right is the photograph my commission is based on - I'm trying to get that completely see-through look to the water, but I'm still struggling. Definitely much closer, and now wondering if there's any hacks. I can do
The left is my preview window, and the right is the photograph my commission is based on - I'm trying to get that completely see-through look to the water, but I'm still struggling. Definitely much closer, and now wondering if there's any hacks. I can do
Thanks dude. The lighting isn't an HDRI, it's lit by ten area lights. I'd already followed all the instruction on that page, it's a great resource.
This time round I managed to solve by switching to PMC. The bubbles instantly went see-through, exactly like the other image.
Thanks for the help, I wouldn't even have thought to switch to PMC if I hadn't been sent down a path by your responses, much appreciated

This time round I managed to solve by switching to PMC. The bubbles instantly went see-through, exactly like the other image.
Thanks for the help, I wouldn't even have thought to switch to PMC if I hadn't been sent down a path by your responses, much appreciated
