shader clipping

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

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clementvereecke
Licensed Customer
Posts: 23
Joined: Tue Dec 26, 2017 8:07 am

Hi teams

The shader clipping is available for the LW plugin ?
I ride the 2021.1.5 version (the latest at this date) on LW2019.1.5

If not how is the best way for similar results ?

Thanks
pixym
Licensed Customer
Posts: 597
Joined: Thu Jan 21, 2010 4:27 pm
Location: French West Indies

Hi, is there the clipping material in Octane 2021 for LW ?
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Nope, sorry. I think that this is one of the new shaders never implemented in LightWave, but you could try to use Standalone to create the material and import it into LightWave using the LocalDB feature. Only remember that both the LW plugin and the Standalone versions must match.

-Juanjo
pixym
Licensed Customer
Posts: 597
Joined: Thu Jan 21, 2010 4:27 pm
Location: French West Indies

Hi Juanjo,

Thànk for the reply and the tip.
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
pixym
Licensed Customer
Posts: 597
Joined: Thu Jan 21, 2010 4:27 pm
Location: French West Indies

Hi Juanjo,

I have used the tip. It works fine for some couples of objects in a scene. Unfortunetly it fails in my usual large archviz scenes with clipping faces all over the place.
Work Station : MB ASUS X299-Pro/SE - Intel i9 7980XE (2,6ghz 18 cores / 36 threads) - Ram 64GB - RTX4090 + RTX3090 - Win10 64
NET RENDER : MB ASUS P9X79 - Intel i7 - Ram 16GB - Two RTX 3080 TI - Win 10 64
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