Nodes for Octane Scatter Object

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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SSmolak
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Octane Scatter Object has implemented node editor but it doesn't take advantage of the powerful possibilities that it has.

It works with native Cinema 4D shaders fast and without any problems or stability issues. Only problem is that Octane crashing when nodes are deleted, removed from node editor. Also removing them even without crash accident cause that all node network is gone.

Please make it more stable, without crashing while deleting or reorganizing nodes.

Why this is important ? Because it opens more powerful ways to creating complex organized instance scattering. This is not possible with any other instance scatters in Cinema 4D like Cloner, Surface Spread or Forester. Such things can be done only in 3D Max using plugins.

At the moment instanced objects can be randomizing by effectors but globally. There is no way to catch one or more individual objects from Scatter objects stack and randomizing them individually. It can be done only by using Scatter nodes.

Example :
Octane_Scatter_Nodes.jpg
Working C4D native shaders as nodes in Scatter node editor :
scatter c4d codes.jpg
Architectural Visualizations http://www.archviz-4d.studio
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