Dept of Field noise

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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almsdesign
Licensed Customer
Posts: 11
Joined: Wed Apr 28, 2021 8:08 am

elsksa wrote:It looks "clean enough". It's either a matter of subtle tweaking or gentle denoising.
almsdesign wrote:I set adaptive sampling according to noise map, so I think this parameter is right.
In case of uncertainty: https://youtu.be/dHTnaYjj3g4
almsdesign wrote: I'm sorry if I bored you, I just have this problem often and I would like to understand if I can do something about it
You are not bothering us at all. That is what this forum is for.

Slightly off topic: this is highly recommended.
Thanks for all advices and articles, it is definitely useful to understand the main principles of rendering in 3d. I will try to still play around with the settings and delve into the topic, if I manage to change something, I will publish the result here. Maybe this will help someone with a similar problem
jayroth2020
OctaneRender Team
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Joined: Mon May 04, 2020 7:30 pm

Can we see the HDRI you are using?
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
almsdesign
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Posts: 11
Joined: Wed Apr 28, 2021 8:08 am

jayroth2020 wrote:Can we see the HDRI you are using?
I'm using this one from polyhaven in 4k resolution https://polyhaven.com/a/studio_small_09
elsksa
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Joined: Sat Jul 24, 2021 1:06 am

Could you also confirm that you are not using a "bokeh map", but instead the native Octane camera options?
elsksa
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Joined: Sat Jul 24, 2021 1:06 am

almsdesign wrote:
jayroth2020 wrote:Can we see the HDRI you are using?
I'm using this one from polyhaven in 4k resolution https://polyhaven.com/a/studio_small_09
As a side note, it could easily be all done without an HDRI.
Studio lighting is actually best without it. Much more lighting and sampling control. It is night and day.
If you are not in a rush, I could guide you to reproduce a similar lighting setup in "3D" (without an HDRI).
almsdesign
Licensed Customer
Posts: 11
Joined: Wed Apr 28, 2021 8:08 am

elsksa wrote:
almsdesign wrote:
jayroth2020 wrote:Can we see the HDRI you are using?
I'm using this one from polyhaven in 4k resolution https://polyhaven.com/a/studio_small_09
As a side note, it could easily be all done without an HDRI.
Studio lighting is actually best without it. Much more lighting and sampling control. It is night and day.
If you are not in a rush, I could guide you to reproduce a similar lighting setup in "3D" (without an HDRI).
No, I'm not using bokeh map.

In this scene I'm using hdri for reflections mostly, but also to brighten dark places a little. But I really want to improve my skills and make more professional renders, so I will be really grateful if you can do this!! :)
elsksa
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Joined: Sat Jul 24, 2021 1:06 am

Sure can do.
To not flood this forum thead, feel free to hit me up wherever you prefer. Discord or Instagram. The former will be more practical (ID: ELSKSA#4465)
jayroth2020
OctaneRender Team
Posts: 488
Joined: Mon May 04, 2020 7:30 pm

I recommend that you blur the HDRI, especially given how you are choosing to use it. High frequency details in the image can contribute to noise. Blurring the image can reduce those artifacts, yet still give you the illumination you prefer. Affinity Photo is a good (and free) option here...
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
almsdesign
Licensed Customer
Posts: 11
Joined: Wed Apr 28, 2021 8:08 am

jayroth2020 wrote:I recommend that you blur the HDRI, especially given how you are choosing to use it. High frequency details in the image can contribute to noise. Blurring the image can reduce those artifacts, yet still give you the illumination you prefer. Affinity Photo is a good (and free) option here...
Thank you for the answer, I've tried to blur hdri and also remove it to check if it is a source of the problem, but noise is still here. I don't know, is it possible to share the project file? Maybe I'm missing something :(
boxfx
Licensed Customer
Posts: 275
Joined: Fri Apr 27, 2012 9:13 am

Just to throw in my 2 cents, can I ask where this image is going to be used? I ask, because I would consider the amount of noise in the image to be below the level you would get from a real world photograph.

If this is a frame from an animation, then this grain level is far below the level that h264 video encoding will capture

If this image is for print, then the grain is below what most print processes will be able to resolve.

If this is for screen, then jpg compression will remove most of this noise.

As for removing it, make use of the adaptive sampling preview. when rendering to the live view, click the "noise" tab on the bottom of the window to show a green and grey image. Green areas are parts of the image that octane is no longer rendering because it considers them clean enough. Grey areas are still being rendered to improve their quality. If your DOF areas are green, then that means octane gave up rendering them because it considers them clean enough adding more samples wont do anything because the rendering in this area stopped already. If this is the case, you need to lower your noise threshold to make octane resume rendering these ares. Your adaptive noise threshold is currently 0.03 which is a very high quality. To make it even higher, drop this to 0.02 or 0.01.

ps. I find 4x4 "group pixels" tends to give better results overall, ive yet to find a case where the other 2 options are faster or higher quality.
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