I need to render a sequence in passes. AI denoiser gets its work done in beauty and denoised passes (as diffuse or reflection) but I can't manage any workaround to clean SSS, light passes and refraction. Ideas?
Thank you
How to denoise SSS, light and refraction passes?
Moderators: ChrisHekman, aoktar
- prodigiosovolcan
- Posts: 27
- Joined: Fri Feb 22, 2019 2:14 pm
Hey elksa, thanks for you answer and your site, I will definitely check it out, looks awesome!
Let me share some info about the scene. Theres a lighthouse with a spot light in it (volumetric gets very noisy, I tried without the glass material so the light doesnt need to go through it, but still very noisy). I even noticed better results with sampling rate at 1 instead of 1024 for example. Also water gets noisy because of the SSS.
I'm trying to optimize octane settings as much as possible, otherwise those 500 frames would take ages to render. That's why I rely on denoise that much for those two things.
Please don't hesitate to ask me any further info you may need. Thanks again
Let me share some info about the scene. Theres a lighthouse with a spot light in it (volumetric gets very noisy, I tried without the glass material so the light doesnt need to go through it, but still very noisy). I even noticed better results with sampling rate at 1 instead of 1024 for example. Also water gets noisy because of the SSS.
I'm trying to optimize octane settings as much as possible, otherwise those 500 frames would take ages to render. That's why I rely on denoise that much for those two things.
Please don't hesitate to ask me any further info you may need. Thanks again
