Hi Chris,
Did you get a chance to have a peek at this. Am I missing something very obvious here?
Moderator: ChrisHekman
joshuamkerr wrote:Hi Chris,
Did you get a chance to have a peek at this. Am I missing something very obvious here?
joshuamkerr wrote:Hi Chris,
Yes I saw you popping up the comments the other day. The render did take a while. I did as much optimising as I could in the time I took to build the scene (lowering texture sizes mainly)...
Jani wrote:joshuamkerr wrote:Hi Chris,
Yes I saw you popping up the comments the other day. The render did take a while. I did as much optimising as I could in the time I took to build the scene (lowering texture sizes mainly)...
Hi Chris,
Sorry to interject into what is another subject entirely, but I've also run into issues where if I'm using mega scans assets, or other unreal assets for that matter, that they can take a hell of a lot of VRAM - I mean, surreal amounts(I have 2x 3090 and the one that's NOT running unreal can easily jump into 16GB of VRAM usage for what is essentially a very light scene). Do you think it would be hard to implement a quick 'down-res' button that would take 4k or 8k textures within the scene and bake them onto a lower res texture(say 2k), and then you could toggle which ones you wanted to be high res individually(so you could revert back to original resolution for textures close to the camera for example).
Also, Jules said that the yet unreleased Unreal plugin contains the quick mode which allows for a much more seamless syncing between the UE viewport and the Octane one.. Is there an ETA for that release? Don't need to be precise, just like, a month or a couple of months would suffice.
Best regards,
Jani
Also, Jules said that the yet unreleased Unreal plugin contains the quick mode which allows for a much more seamless syncing between the UE viewport and the Octane one.. Is there an ETA for that release? Don't need to be precise, just like, a month or a couple of months would suffice.
Jani wrote:Thanks Chris.
Didn't realise UE's LOD's actually translated over to octane.
Also, when I said 'quick mode' I actually meant the 'Realtime mode' - I don't mean Brigade or anything fancy like that, but the real-time mode did ship since XB0(the little flash icon), and is definitely part of RC1+ - it's just a nice FPS boost so that both of the viewports can update instantaneously. Is that possible to implement into the 2022.1 build?.
Best regards,
Jani
Users browsing this forum: No registered users and 1 guest