I've run into a pretty annoying problem.
I have big scenes with a lot of different textures in different places. One supplier is the Greyscalegorilla Library which is in one Folder and many subfolders. I use the Octane version of the Greyscalegorilla Library. When I pull in a Material everything seems to work perfectly, thats why I just now realized the problem. Here is the weird behavior.
When I place a material in the library from the Greyscalegorilla Library into the C4D Material Window it works in octane. In the native C4D Asset Inspector only the filenames are showing but they are declared as absolut paths, so they are not being found and showing missing. Trying to "Globalize" filenames just kills them and makes them disappear completely.

In the Octane Texture Manager on the other hand everything seems perfect except its not. In the "Suggested Path" only the filename of the texture is showing and in "Real Path" the real actual path to the file is showing. Also in the node view I can select the image texture and open the folder next to the name and it takes me to the right place. But still in C4D native asset inspector they show as missing.


While working with the octane preview thats not a problem, but now that I want to render via Thinkbox Deadline, the textures are simply not loaded because its taking the paths of the "Suggested Path" of octane respectively the "Filenames" which are declared as absolute paths in the native Asset inspector.
If I replace manually the suggested path which only shows the filename with the full path of the file like it is shown in "Real Path" of octane texture manager, Deadline renders out properly and the textures are found.
Now I need a fix for this. Its impossible to replace each filename with its respective filepath. Is there any way I can populate the suggested paths with the real paths inside octane texture manager? If I could only at least double click on the real path, copy it and double click on the suggested path and paste it... no when I double click the line it always just shows the texture type in plain text - quite counter intuitive... well.

How can I solve this? Any ideas?
Edit: fixed images