X Particles "Render Geometry" doesn't work when use GROUPS
Moderators: ChrisHekman, aoktar
- rudybertazzo
- Posts: 8
- Joined: Wed May 27, 2015 11:33 am
Well, that fast fast! I'll gladly test this new build, could you attach the studio version of the plugin? Thanks!
here's:rudybertazzo wrote:Well, that fast fast! I'll gladly test this new build, could you attach the studio version of the plugin? Thanks!
https://render.otoy.com/customerdownloa ... t1-win.rar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- rudybertazzo
- Posts: 8
- Joined: Wed May 27, 2015 11:33 am
Hi Aoktar, I'm still getting a licensing error with this build, is it possibile this is still the Enterprise version and not the Studio one? Thanks.
Wrong dlls, use this fixed build. Disable new "Use groups" in particle rendering of object tag.rudybertazzo wrote:Hi Aoktar, I'm still getting a licensing error with this build, is it possibile this is still the Enterprise version and not the Studio one? Thanks.
https://render.otoy.com/customerdownloa ... t1-win.rar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- rudybertazzo
- Posts: 8
- Joined: Wed May 27, 2015 11:33 am
THANK YOU, I can confirm that by disabling the new "Use groups" checkbox it is possibile to render all the objects in the tag, regardless of Group number, exactly like it was in Octane 2020!aoktar wrote:Wrong dlls, use this fixed build. Disable new "Use groups" in particle rendering of object tag.rudybertazzo wrote:Hi Aoktar, I'm still getting a licensing error with this build, is it possibile this is still the Enterprise version and not the Studio one? Thanks.
https://render.otoy.com/customerdownloa ... t1-win.rar
Thanks again for your time and super fast response, really appreciated.
Great to hear! Probably OFF case is better to use as default. Then people can enable it for group support.rudybertazzo wrote:THANK YOU, I can confirm that by disabling the new "Use groups" checkbox it is possibile to render all the objects in the tag, regardless of Group number, exactly like it was in Octane 2020!aoktar wrote:Wrong dlls, use this fixed build. Disable new "Use groups" in particle rendering of object tag.rudybertazzo wrote:Hi Aoktar, I'm still getting a licensing error with this build, is it possibile this is still the Enterprise version and not the Studio one? Thanks.
https://render.otoy.com/customerdownloa ... t1-win.rar
Thanks again for your time and super fast response, really appreciated.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- rudybertazzo
- Posts: 8
- Joined: Wed May 27, 2015 11:33 am
Yes, I think that OFF as default could be more intuitive for most users, since it just render all the objects you put in the tag for that Emitter.
I may be missing something, in 2021.1.6 R4 this "disable groups" doesnt show up in the particle object tag - if you use multiple geo though it designates secondary instances to the secondary object in the list, is this to say you can only instance a single piece of geo per group if there are multiple groups??
I'm a bit lost and confused.
I'm a bit lost and confused.
Yes missed that we are talking about a test R5 build. See previous messages heresdimaging wrote:I may be missing something, in 2021.1.6 R4 this "disable groups" doesnt show up in the particle object tag - if you use multiple geo though it designates secondary instances to the secondary object in the list, is this to say you can only instance a single piece of geo per group if there are multiple groups??
I'm a bit lost and confused.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw