Hi guys,
I am trying to replicate a scene from an artist I follow on Instagram (for practice, of course), and he uses a technique to slice through the train after it passes the edge of the platform:
I have a vehicle which is a collection as it's made up of many different parts, so this method would greatly simplify the slicing process rather than booleaning everything.
Unfortunately, I don't see any options for texture coordinate extraction or math operators in the Octane menus. Is this a limitation of the plug-in, or am I looking in the wrong place?
Thanks in advance!
Andy
Texture Coordinates in Shader Editor
Can you use the clipping material? "Boolean everything" should be relatively straightforward, put a big box at the end of the platform with a clipping material and everything entering this box will be clipped away.Andyb431 wrote: I have a vehicle which is a collection as it's made up of many different parts, so this method would greatly simplify the slicing process rather than booleaning everything.
- linograndiotoy
- Posts: 1350
- Joined: Thu Feb 01, 2018 7:10 pm
Yeah, the clipping Material is definitely the way to go.