Texture Coordinates in Shader Editor

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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Andyb431
Licensed Customer
Posts: 6
Joined: Sat May 18, 2019 2:09 pm

Hi guys,

I am trying to replicate a scene from an artist I follow on Instagram (for practice, of course), and he uses a technique to slice through the train after it passes the edge of the platform:



I have a vehicle which is a collection as it's made up of many different parts, so this method would greatly simplify the slicing process rather than booleaning everything.

Unfortunately, I don't see any options for texture coordinate extraction or math operators in the Octane menus. Is this a limitation of the plug-in, or am I looking in the wrong place?

Thanks in advance!

Andy
protovu
Licensed Customer
Posts: 476
Joined: Thu Sep 11, 2014 7:30 pm

Very interested in this. Saw something similar with a strawberry some time ago.
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jobigoud
OctaneRender Team
Posts: 244
Joined: Sat Aug 15, 2015 1:28 pm

Andyb431 wrote: I have a vehicle which is a collection as it's made up of many different parts, so this method would greatly simplify the slicing process rather than booleaning everything.
Can you use the clipping material? "Boolean everything" should be relatively straightforward, put a big box at the end of the platform with a clipping material and everything entering this box will be clipped away.
linograndiotoy
OctaneRender Team
Posts: 1350
Joined: Thu Feb 01, 2018 7:10 pm

Yeah, the clipping Material is definitely the way to go.
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