Octane 2021.1.6 for Unreal Engine - 0.58

Sub forum for plugin releases

Moderator: ChrisHekman

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ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

Octane for Unreal Engine

Changes:
  • RenderTargets: RTs are now supported with sequencer and BP via params. All the base pins are always params (Camera, Kernel, Imager etc)
  • Rendertargets: RTS always have the render button now. The render button now starts octane when octane is inactive when the button is pressed
  • RenderTargets: Selected Directional Light and Selected Camera are reworked, and now work by selecting a component and not its owning actor
  • Added blueprint function that returns true when octane is active.

Fixes:
  • Rendertargets: Fixed sun latlong map UI being inverted
  • Rendertargets: Fixed issue where lgith power was ignored
  • Rendertargets: Fixed issue where RT UI would not show up in detail view when after activating octane
  • ORBX Editor: Fixed possible crash when pressing apply in the orbx node editor
  • ORBX: Fixed issue with ORBX assets not loading properly
  • ORBX: Fixed issue where draggging BPs with ORBX components would cause stutter
  • Performance improvements
  • Fixed the exit crash
  • Changing params now dirties the underlying asset
  • "simulate" play option now correctly updates the rendertarget camera
  • Added print logs for orbx components
  • Various small Node Detail Inspector UI fixes

UE 4.27
Studio Installer: https://www.otoyserver.com/unrealengine ... UE4_27.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... UE4_27.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... UE4_27.exe

UE 5.0
Studio Installer: https://www.otoyserver.com/unrealengine ... _UE5_0.exe
Enterprise Installer: https://www.otoyserver.com/unrealengine ... _UE5_0.exe
Free Version Installer: https://www.otoyserver.com/unrealengine ... _UE5_0.exe
Last edited by ChrisHekman on Wed Nov 16, 2022 4:08 pm, edited 1 time in total.
EvolverInteractive
Licensed Customer
Posts: 133
Joined: Thu Dec 27, 2018 7:31 am

Thanks Chris, I'm still here
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