tyflow mesher motion blur doesnt work

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coilbook
Licensed Customer
Posts: 3047
Joined: Mon Mar 24, 2014 2:27 pm

Hi

tyflow mesher motion blur doesnt work
Attachments
mmmmmmmmmmm.jpg
coilbook
Licensed Customer
Posts: 3047
Joined: Mon Mar 24, 2014 2:27 pm

Any suggestions? Phoenix liquid works fine. tHANKS
neonZorglub
OctaneRender Team
Posts: 1029
Joined: Sun Jul 31, 2016 10:08 pm

coilbook wrote:Any suggestions? Phoenix liquid works fine. tHANKS
Hi coilbook,
Sorry for the delay.. I will investigate soon.
Could you post a sample scene ?
Thanks
coilbook
Licensed Customer
Posts: 3047
Joined: Mon Mar 24, 2014 2:27 pm

neonZorglub wrote:
coilbook wrote:Any suggestions? Phoenix liquid works fine. tHANKS
Hi coilbook,
Sorry for the delay.. I will investigate soon.
Could you post a sample scene ?
Thanks
Hi,

Here is the scene. By the way, are you, guys, working on procedural clouds for octane or planning too? Vray has it and Corona 9 will have it too soon. Thanks
Attachments
mb tyflow.zip
(65.64 KiB) Downloaded 95 times
neonZorglub
OctaneRender Team
Posts: 1029
Joined: Sun Jul 31, 2016 10:08 pm

Hi coilbook,

Thank you for the sample scene!

It works, but we can't use 'Vertex motion blur' that would need to have a mesh with constant number of vertex and polygons.
Instead, we can use the vertex velocity, that is created by tyFlow, and available as a map channel of the object.

I found that map ID 20 was used (not sure where is it set in tyFlow UI ..), using the Map Channel Info tool ..

So, in Octane Object properties, disable Vertex motion blur and set 'Velocity channel ID' to 20

And use Render settings / Support / 'Generic Velocity Scale' to adjust the velocity . values around 1.0 seems fine for this scene.
You can also adjust the camera motion blur duration / shutter time as usual.

I disabled 'Subframe moblur' / 'Only at render time' in tyFlow, but it doesn't seems to matter...
mb_channel20_d.png
Here is the updated scene:
mb_tyflow04.zip
(142.02 KiB) Downloaded 87 times
For the procedural clouds, I'm not sure .. I guess some Vectron object could do it, but someone has to write the osl code .. maybe you could post a request in the Stand Alone forums..

Thanks
coilbook
Licensed Customer
Posts: 3047
Joined: Mon Mar 24, 2014 2:27 pm

neonZorglub wrote:Hi coilbook,

Thank you for the sample scene!

It works, but we can't use 'Vertex motion blur' that would need to have a mesh with constant number of vertex and polygons.
Instead, we can use the vertex velocity, that is created by tyFlow, and available as a map channel of the object.

I found that map ID 20 was used (not sure where is it set in tyFlow UI ..), using the Map Channel Info tool ..

So, in Octane Object properties, disable Vertex motion blur and set 'Velocity channel ID' to 20

And use Render settings / Support / 'Generic Velocity Scale' to adjust the velocity . values around 1.0 seems fine for this scene.
You can also adjust the camera motion blur duration / shutter time as usual.

I disabled 'Subframe moblur' / 'Only at render time' in tyFlow, but it doesn't seems to matter...
mb_channel20_d.png
Here is the updated scene:
mb_tyflow04.zip
For the procedural clouds, I'm not sure .. I guess some Vectron object could do it, but someone has to write the osl code .. maybe you could post a request in the Stand Alone forums..

Thanks
Hi, What about phoenix liquid. Same problem. I used to use vertex mb and now it doesn't work. My newest post viewtopic.php?f=81&t=81080

Thanks
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