Hi
tyflow mesher motion blur doesnt work
tyflow mesher motion blur doesnt work
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- neonZorglub
- Posts: 1029
- Joined: Sun Jul 31, 2016 10:08 pm
Hi coilbook,coilbook wrote:Any suggestions? Phoenix liquid works fine. tHANKS
Sorry for the delay.. I will investigate soon.
Could you post a sample scene ?
Thanks
Hi,neonZorglub wrote:Hi coilbook,coilbook wrote:Any suggestions? Phoenix liquid works fine. tHANKS
Sorry for the delay.. I will investigate soon.
Could you post a sample scene ?
Thanks
Here is the scene. By the way, are you, guys, working on procedural clouds for octane or planning too? Vray has it and Corona 9 will have it too soon. Thanks
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- mb tyflow.zip
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- neonZorglub
- Posts: 1029
- Joined: Sun Jul 31, 2016 10:08 pm
Hi coilbook,
Thank you for the sample scene!
It works, but we can't use 'Vertex motion blur' that would need to have a mesh with constant number of vertex and polygons.
Instead, we can use the vertex velocity, that is created by tyFlow, and available as a map channel of the object.
I found that map ID 20 was used (not sure where is it set in tyFlow UI ..), using the Map Channel Info tool ..
So, in Octane Object properties, disable Vertex motion blur and set 'Velocity channel ID' to 20
And use Render settings / Support / 'Generic Velocity Scale' to adjust the velocity . values around 1.0 seems fine for this scene.
You can also adjust the camera motion blur duration / shutter time as usual.
I disabled 'Subframe moblur' / 'Only at render time' in tyFlow, but it doesn't seems to matter...
Here is the updated scene: For the procedural clouds, I'm not sure .. I guess some Vectron object could do it, but someone has to write the osl code .. maybe you could post a request in the Stand Alone forums..
Thanks
Thank you for the sample scene!
It works, but we can't use 'Vertex motion blur' that would need to have a mesh with constant number of vertex and polygons.
Instead, we can use the vertex velocity, that is created by tyFlow, and available as a map channel of the object.
I found that map ID 20 was used (not sure where is it set in tyFlow UI ..), using the Map Channel Info tool ..
So, in Octane Object properties, disable Vertex motion blur and set 'Velocity channel ID' to 20
And use Render settings / Support / 'Generic Velocity Scale' to adjust the velocity . values around 1.0 seems fine for this scene.
You can also adjust the camera motion blur duration / shutter time as usual.
I disabled 'Subframe moblur' / 'Only at render time' in tyFlow, but it doesn't seems to matter...
Here is the updated scene: For the procedural clouds, I'm not sure .. I guess some Vectron object could do it, but someone has to write the osl code .. maybe you could post a request in the Stand Alone forums..
Thanks
Hi, What about phoenix liquid. Same problem. I used to use vertex mb and now it doesn't work. My newest post viewtopic.php?f=81&t=81080neonZorglub wrote:Hi coilbook,
Thank you for the sample scene!
It works, but we can't use 'Vertex motion blur' that would need to have a mesh with constant number of vertex and polygons.
Instead, we can use the vertex velocity, that is created by tyFlow, and available as a map channel of the object.
I found that map ID 20 was used (not sure where is it set in tyFlow UI ..), using the Map Channel Info tool ..
So, in Octane Object properties, disable Vertex motion blur and set 'Velocity channel ID' to 20
And use Render settings / Support / 'Generic Velocity Scale' to adjust the velocity . values around 1.0 seems fine for this scene.
You can also adjust the camera motion blur duration / shutter time as usual.
I disabled 'Subframe moblur' / 'Only at render time' in tyFlow, but it doesn't seems to matter...
Here is the updated scene: For the procedural clouds, I'm not sure .. I guess some Vectron object could do it, but someone has to write the osl code .. maybe you could post a request in the Stand Alone forums..
Thanks
Thanks