
There is another company, which I'm a constumer too (TheaRender), that does it and it works really great.
Pedro
pedrofelipe wrote:well not really everyday but at least a development blog updated every weekend would be highly appriciated. Then at least we know what to expect and we have something to be waiting for
There is another company, which I'm a constumer too (TheaRender), that does it and it works really great.
Pedro
That would'nt work in the concept of nodes, imagine an image texture connected to the diffuse slot, how will it connect to an alpha channel input ?FamilyGuy wrote:radiance - about opacity and 2D objects:
Can you make such a material, which will automatically add an alpha channel for opacity?
Now if I want to make 2D tree I have to add map to diffuse and to opacity. If I have 20 people and 10 species of trees - it's a lot of work. It would be cool if during the mapping process Octan automatically search for alpha channel in a *.tiff file and add it to the opacity. You can call it 2D material objcest or somehow.
Hah!, this whole time I was under the impression that the 'alphaimage' load mode serves exactly this purpose - ie. that it loads the image in RGBA mode, so that you can connect it to diffuse and opacity at the same time (the diffuse channel would read RGB data, opacity would read A data).FamilyGuy wrote:Can you make such a material, which will automatically add an alpha channel for opacity?