X Particles "Render Geometry" doesn't work when use GROUPS

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

FullHPetroL
Licensed Customer
Posts: 42
Joined: Mon Apr 27, 2015 10:00 am

Hi Ahmet,

For several builds in a row I struggle with rendering geometry when using XP Emitter and Octane object, and now I can finally replicate the issue.
The geometry doens't render when more than one XP Group is used. I.e. when the group number is larger than 1, geometry dissapears from render.
The scene is available here: https://disk.yandex.ru/d/va4wxAwzN4An8A

C4D - R26.107
Octane - 2021.1.6-(R2)
Attachments
2022-09-12_17-16-16.png
User avatar
bepeg4d
Octane Guru
Posts: 10326
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
you need add geometry to the Octane Particles tab, here is a possible solution:
92508702-AFAB-40F5-8372-CC1213914DD5.jpeg
here is the modified scene file:
XP Geometry and Groups issue_b.zip
(162.97 KiB) Downloaded 109 times
ciao,
Beppe
FullHPetroL
Licensed Customer
Posts: 42
Joined: Mon Apr 27, 2015 10:00 am

bepeg4d wrote:Hi,
you need add geometry to the Octane Particles tab, here is a possible solution:
The attachment 92508702-AFAB-40F5-8372-CC1213914DD5.jpeg is no longer available
here is the modified scene file:
The attachment XP Geometry and Groups issue_b.zip is no longer available
ciao,
Beppe
But this is even more bizzare! It turns out that the order of the geometry objetcs in the object tag corresponds to the group number - and it is just wrong. Currently it is impossible to make a random assortment of objetcs in one emitter within a single group. Previously it was possible. Right now it is just wrong. Even the manual says that "you can add as many objects as needed" and it should work. I wouldn't have noticed this issue had my scenes were not broken upon upgrating to the next version of the plugin.
Attachments
2022-09-13_18-38-28.png
2022-09-13_18-35-15.png
2022-09-13_18-32-13.png
Last edited by FullHPetroL on Wed Sep 14, 2022 8:12 am, edited 1 time in total.
FullHPetroL
Licensed Customer
Posts: 42
Joined: Mon Apr 27, 2015 10:00 am

bepeg4d wrote:Hi,
you need add geometry to the Octane Particles tab, here is a possible solution:
The attachment 92508702-AFAB-40F5-8372-CC1213914DD5.jpeg is no longer available
here is the modified scene file:
The attachment XP Geometry and Groups issue_b.zip is no longer available
ciao,
Beppe
This is the behaviour I expect. The setup is made in S22.123, Octane plugin ver 2021.1-(R2)
C4D file is available here: https://disk.yandex.ru/d/ENHFOkUFXEV14A
Attachments
2022-09-13_18-59-15.png
User avatar
bepeg4d
Octane Guru
Posts: 10326
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Do you mean something like this?
875D2A47-AF55-40DA-8A46-3308A52F8E52.jpeg
In this case you need three groups, emitter 1 works only with group 1 and 2, while emitter 2 works with all three groups.

Here is the modified scene file:
S22_b.zip
(123.81 KiB) Downloaded 95 times
ciao,
Beppe
FullHPetroL
Licensed Customer
Posts: 42
Joined: Mon Apr 27, 2015 10:00 am

bepeg4d wrote:Do you mean something like this?
875D2A47-AF55-40DA-8A46-3308A52F8E52.jpeg
In this case you need three groups, emitter 1 works only with group 1 and 2, while emitter 2 works with all three groups.

Here is the modified scene file:
S22_b.zip
ciao,
Beppe
but it doesn't solve the issue at all. The point is that I need there to be only two groups - one for every emitter. And I want several types of particle geometry.
The setup you provided doesn't match the one I made in S22 - this is obviously a serious bug
FullHPetroL
Licensed Customer
Posts: 42
Joined: Mon Apr 27, 2015 10:00 am

{UPDATE]
As of ver. 2021.1.6-(R2) - the geometry index equals the index of the group - is the only possible way for this feature to work.
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

FullHPetroL wrote:{UPDATE]
As of ver. 2021.1.6-(R2) - the geometry index equals the index of the group - is the only possible way for this feature to work.
As we talk, you need to keep order and full objects in object list for both emitters as you see in the picture. Just putting it for referencing to next post for same topic.
Attachments
a1.jpg
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
rjohn
Licensed Customer
Posts: 5
Joined: Wed Apr 20, 2016 9:34 am

aoktar wrote:
FullHPetroL wrote:{UPDATE]
As of ver. 2021.1.6-(R2) - the geometry index equals the index of the group - is the only possible way for this feature to work.
As we talk, you need to keep order and full objects in object list for both emitters as you see in the picture. Just putting it for referencing to next post for same topic.
Hi, as XParticles in their new version is out right now, may I ask, if you are working on this problem? Having more emitters and groups this problem is getting bigger and bigger. THX !
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

rjohn wrote: Hi, as XParticles in their new version is out right now, may I ask, if you are working on this problem? Having more emitters and groups this problem is getting bigger and bigger. THX !
What avoids to use it like I said? Can't get what you mean with your question.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Post Reply

Return to “Maxon Cinema 4D”