Volumetric render pass - compositing

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Pavlov
Licensed Customer
Posts: 158
Joined: Fri May 21, 2010 8:49 am

Hello,
question about Volumetric Pass.
When i rebuild the beauty using Octane passes everything is ok, but when it comes to Volumetric i really cannot find a way to have something which is even close to the original result.
I'm speaking specifically of a Scatter node plugged into environment to create some fog/haze.
I know i can use Zdepth but i need true volumetric.
Any tip to comp Volumetric in photoshop ?
I7 960 3.2 GHZ - 6GB ram - GTS 250 display only - Asus GTX 470
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funk
Licensed Customer
Posts: 1206
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

I posted an example on how you can composite the volume AOVs here: viewtopic.php?f=102&t=78625&p=407055#p407055

Does this post help?
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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