Hello,
question about Volumetric Pass.
When i rebuild the beauty using Octane passes everything is ok, but when it comes to Volumetric i really cannot find a way to have something which is even close to the original result.
I'm speaking specifically of a Scatter node plugged into environment to create some fog/haze.
I know i can use Zdepth but i need true volumetric.
Any tip to comp Volumetric in photoshop ?
Volumetric render pass - compositing
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I posted an example on how you can composite the volume AOVs here: viewtopic.php?f=102&t=78625&p=407055#p407055
Does this post help?
Does this post help?
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