Octane misses the final update

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Moderators: ChrisHekman, aoktar

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1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
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A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
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E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
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boxfx
Licensed Customer
Posts: 277
Joined: Fri Apr 27, 2012 9:13 am

One problem that has bugged me for years, is that octane's live view always misses the final update of any change the user makes. eg I am moving a texture on a surface with flat mapping, as I move the texture it is moving across the surface at say 10mm of distance per mouse pointer update or live view update. If I release the mouse with the texture perfectly in place, it will be correct in the c4d opengl view, but 10mm off in the live view. The only way to fix this is to resend the scene to the gpu. this has been a problem since octane V3 when I started upto current 2021 releases, affects all machines Ive used.

Video attached to explain
Attachments
missingupdate.mp4
(14.64 MiB) Downloaded 989 times
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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I don't give much possibility for happening on this. At least on me and my friends that's not happening. Also checking routines are capable the most of changes on every clicks. Even second click if it's not captured on previous click. My advice to reset your settings first. Then give the your scene for this example.
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bepeg4d
Octane Guru
Posts: 10386
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi boxfx,
I have tried to reproduce the issue, but it doesn't happen here :roll:

What type of image file are you using exactly?

If you are increasing the texture preview size of the material, please try to set it back to default.

Have you tried to use the Viewport Rendering option for doing this?

ciao,
Beppe
boxfx
Licensed Customer
Posts: 277
Joined: Fri Apr 27, 2012 9:13 am

Really, this is absolutely any scene file. The more complex and slower the project is, the more noticeable it is. The quicker you click, the more obvious it is. Realistically I could open any project on my system and get this problem to show up.

I just grabbed a video I finished earlier, heres a screencap of me working attached.

I'll send a scene file to Aoktar, unfortunately I can't spread this one widely due to confidential data.
Attachments
noupdates2.mp4
(72.48 MiB) Downloaded 876 times
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