Octane Solaris plugin 2021.1.5 - 08 08 22 [OBSOLETE]

Sub forum for plugin releases
BK
OctaneRender Team
Posts: 1461
Joined: Mon Oct 31, 2016 7:54 pm

OTOY® is proud to announce the availability of the new DCC plugin OctaneRender for Solaris V2021.1.5 - for Houdini 19.5.303.

The world's fastest unbiased GPU rendering engine on CUDA and Metal now integrates completely with Houdini 19.5 Solaris.

What is OctaneRender for Solaris?
The OctaneRender for Solaris plugin is based on Pixar’s USD (Universal Scene Description) and Pixar’s Hydra API to empower artist workflows across look development, scene layout, lighting, and final rendering.

Image

Image

Pixar's USD pipeline
https://renderman.pixar.com/stories/pixars-usd-pipeline

- Please note: OctaneSolaris is merged with the latest OctaneRender 2021.1 for Houdini build 2021.1.5.0 for Houdini 19.5.303, so no need to install the main plugin

-Installation steps-

Insert the OctaneRender® plugin folder path to the houdini.env file. Houdini®creates this file after launching it for the first time.
On Linux and macOS® systems, append a single line to enable OctaneRender®:

HOUDINI_PATH = "/path/to/octane;&"

On Windows® systems, you need to set the PATH to point to the plugin bin folder as well:

PATH = "C:/path/to/octane/bin;$PATH"


Setting this environment variable outputs any error related to loading the OctaneRender® plugin on the command line for diagnosing installation problems:
HOUDINI_DSO_ERROR = 2

-Houdnin Packages/json installation steps-

- Please create a folder inside Documents\houdini19.5 and name it as Packages
- Open notepad or any text editor and use these lines

Code: Select all

{
    "enable" : true,
    "env": 
    [
        {
        "OCTANE_AUTOSPAREPARAMS" : 
        {
            "value": 1,
        },
            //location to your octane folder (example below)
            "OCTVERSION": "PATH\TO\OCTANESOLARIS\Win64FOLDER",
        },       
     
        {
            "HOUDINI_PATH" : 
            {
                "value": "$OCTVERSION",
            },

            "PATH" : 
            {
                "value": "$OCTVERSION/bin",
            },
            "PXR_PLUGINPATH_NAME" :
            {
                //if you have the solaris version installed 
                "value": "$PATH\TO\OCTANESOLARIS\dso\usd_plugins",
            }, 
        }
    ]
}
- Then Save as OctaneSolaris.json
- Please make sure to disable the .env paths

New features
To learn more about the new features and improvements of OctaneRender 2021.1.5, please check out the 2021.1.1 release post


- Change log since last release[Test]-
  • - Fixed Camera node Focus Distance
Note: click the link below to refer to Important SOP to USD attribute conversion
https://www.sidefx.com/docs/houdini18.5 ... mport.html

-Known Issues-
- Octane Color response is disabled because Hydra buffer expects linear output
- Light Linker is yet to be supported as we are investigating if we could assign the Octane light IDs internally.
However, the usual Octane light linking works as expected.


===================================
Enterprise Subscription Downloads
===================================
2021.1.5 Houdini 19.5.303

===================================
Studio Subscription Downloads
===================================
2021.1.5 Houdini 19.5.303

===================================
Demo build Download
===================================
2021.1.5 Houdini 19.5.303




Happy GPU Rendering !!



Your team
OTOY
Kind Regards

bk3d
User avatar
Terryvfx
Licensed Customer
Posts: 378
Joined: Tue Dec 30, 2014 12:43 am

Thanks for this release.
coresign
Licensed Customer
Posts: 46
Joined: Thu Jun 01, 2017 4:29 am

Adding a "render setting" node in the node tree cause viewport to navigate slower.
BK
OctaneRender Team
Posts: 1461
Joined: Mon Oct 31, 2016 7:54 pm

coresign wrote:Adding a "render setting" node in the node tree cause viewport to navigate slower.
Hi Coresign,

Thanks for the post.

Would you please share the scene for us to investigate?
Do you have the OctaneAOV node attached to the tree?

looking forward to hearing back!

cheers
Kind Regards

bk3d
coresign
Licensed Customer
Posts: 46
Joined: Thu Jun 01, 2017 4:29 am

More complex scenarios are more obvious
Attachments
octane_viewport.zip
(126.06 KiB) Downloaded 104 times
BK
OctaneRender Team
Posts: 1461
Joined: Mon Oct 31, 2016 7:54 pm

coresign wrote:More complex scenarios are more obvious
Hi Coresign,

Thank you so much for sharing the scene.
It seems like the same behavior can be reproduced with Karma as well.
We do see the FPS loss on both Octane & Karma on the node tree with rendersetting.

We would need to get in touch with Sidefx devs to investigate!

Cheers
Kind Regards

bk3d
davidyannick_1
Licensed Customer
Posts: 166
Joined: Tue Apr 28, 2020 7:20 am
Location: France
Contact:

will it bepossible to have a version working with 2021.1.6 and houdini 19.5.368 please ?
Thanks
BK
OctaneRender Team
Posts: 1461
Joined: Mon Oct 31, 2016 7:54 pm

davidyannick_1 wrote:will it bepossible to have a version working with 2021.1.6 and houdini 19.5.368 please ?
Thanks
Sure, actually we were busy implementing Octane 2022.1 XB3 with OCIO and proper Image output node!
We would get a version working with 2021.1.6 and houdini 19.5.368 ASAP!


Cheers
Kind Regards

bk3d
LewisO
Licensed Customer
Posts: 43
Joined: Mon Aug 10, 2015 7:57 am

BK wrote:
davidyannick_1 wrote:will it bepossible to have a version working with 2021.1.6 and houdini 19.5.368 please ?
Thanks
Sure, actually we were busy implementing Octane 2022.1 XB3 with OCIO and proper Image output node!
We would get a version working with 2021.1.6 and houdini 19.5.368 ASAP!


Cheers
Any ETA of when we can have a 19.5.368 version of the plugin built&working properly?
BK
OctaneRender Team
Posts: 1461
Joined: Mon Oct 31, 2016 7:54 pm

LewisO wrote:
BK wrote:
davidyannick_1 wrote:will it bepossible to have a version working with 2021.1.6 and houdini 19.5.368 please ?
Thanks
Sure, actually we were busy implementing Octane 2022.1 XB3 with OCIO and proper Image output node!
We would get a version working with 2021.1.6 and houdini 19.5.368 ASAP!


Cheers
Any ETA of when we can have a 19.5.368 version of the plugin built&working properly?
Hi David,

Thanks for the reminder.
sorry, for the delays. Found a small bug and working on that.
We will try to get a build out asap!

cheers
Kind Regards

bk3d
Post Reply

Return to “Releases”