Octane freezes C4D when "tri:0 NodesXXXX" shows in LV

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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marco_py
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I have a fairly heavy scene project which my GPU's can normally handle (2X RTX 3090). This scene is similar to other project files I have, with different cameras etc.
However on this scene when I render to the LV, I wait for "Export Materials" to finish, then it shows "tri:0 NodesXXXX Updating" continuously and c4d freezes.
Most of my similar projects show roughly "tri:0 Nodes1300 Updating" and they work fine, showing up in the LV, but this scene doesn't work.

The only way to get it to work is if I open the Octane texture manager, wait for all the materials to load and show the image resolution, then it will work.
This means if I add it to the render queue overnight it will just crash C4D unless I do this step first.
Last edited by marco_py on Sun Aug 07, 2022 6:21 pm, edited 1 time in total.
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SSmolak
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Try disable multithreading for material creation.
Architectural Visualizations http://www.archviz-4d.studio
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marco_py
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I already have that disabled yeah
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aoktar
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Keep to see Console window for any outputs during the process. Look for any error outputs. Last message may be the clue before freeze.
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marco_py
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I think the culprit is the texture compression mode,
anything other than "automatic" causes it to randomly do this on many projects
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